A Space Setting

Combining space and fantasy ain't nothing novel. Dragon Star, Spell Jammer, Star Wars, 40K, that odd story arc in the later seasons of Babylon 5... others, I'm sure. The point is that it's been done. Too much, some say. I, myself, am on the fence about the combination. Really, planet hopping is no different than plane hopping.  Either way, whichever your take on it, I've got a space setting...
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Magic of the North

A bit ago I made a spell/item list based on Sumerian mes. It seemed well received. Or at least my two readers and the horde of Russian spam bots that come here didn't complain. One even requested that I make one based on the Havamal. As that sort of deal has been my focus the last seven years in Legends, I took to it eagerly. What follows is a spell list based on a paraphrased version of Benjamin...
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Magic of the Ancients

I've recently engaged in a fireside chat with +Josh over at Rise Up, Comus where we yelled in agreement at each other while gesturing wildly, and generally annoying delighting those around us. Booze was involved. Our lament was just the gods awful handling of magic items in Pathfinder. Buying some magic boots? Congrats, you've just ruined the economy of the small town of earning-three-copper-per-day...
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Sins of the Flesh

Recently, I've been reading Altered Carbon, by Richard K. Morgan. It's an okay read. There's parts of the world I like, there's parts of the world I don't like. Ya see, in it they've figured out a way to digitize the human mind. Folks walk around with a chunk of computer embedded into their brainpan, backing up their mind as they go about their day. This has, naturally, lead to several advancements:...
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Echoes of the North

Echoes of the North

I have stood on those niflon shores. I have stood in their silence - the silence of the Dead - and added my own, with only the whispering of the wind and crashing of the frozen waves daring to break it. It was there on those shores that I set your mother adrift, my child, as I have for my mother and...
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Class Example - Thief and Berserker

Class Example - Thief and Berserker

How Classes work As with most class based systems, when you gain enough experience points you advance in level. When adding a level you gain the abilities listed for that level. Lower level abilities must be taken before higher levels. If multiclassing, the second class levels begin at level one....
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Wizard School

Do you dream of being a wizard? I do. Do you ever have trouble sleeping? I do. Do you ever use the time you're not sleeping to spiral into a temporary manic state and carve out one of your half-schemed ideas? I did. Wizard School. Because morality is for the Mundanes. ...
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Los Luchadores

Trouble rules the land. Bandits surge the country side, as the oppressive Lord increases taxes. The old and weak are forced from their homes, their crops burnt in the fields. The poor are pressed into work gangs as they fail to pay tithes. The people cry out, their voices stifled by their oppression. The people dream of a hero. Their hearts ache for a champion. One man answers their call: El Luchador Bound...
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More on the Erdgeist

I've had a request for more information on the Erdgeist. I find this a bit strange as, while they are essentially gnomes, they are meant to be horrible monsters. They are not the same as the other races, hardly even related to the Hulder. With that in mind, I attempted to make them different not just in fluff, but in mechanics, in an effort to show how alien they are. They're basically a forced combination...
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Random Encounters in the Tavalinen Sea

My current leafwrit is taking longer than expected, so to keep activity up, I offer a list of random encounters for adventuring on the Tavalinen Sea. 1d30 A camp of the Wagonfolk, offering trade and rest. But are they what they seem? Yeah, probably. But are they? A stampede of Dire Bison Tick bite. Roll for disease (1d6: 1. Blood fever, 2. Lycanthrope, 3. Head broken off in skin, 4. Allergy to...
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Taverns and Inns built in a Dungeon

A 1d6 list of Taverns and Inns built into the Dungeon for Katabasis. Or where ever.  The Bearded Wench: While not exactly "dwarf only" the physical structure of the place makes anyone taller than a dwarf uncomfortable, as they must bend or squat to fit. Rooms are tight and small, just the way Dwarves like them. The Inn also offers equipment repair services. The cook is famed for his Rat...
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The Huldufolk and Otherworld Creatures

Elves. Tolkien's overpowered, "we came all this way just to let Isildur walk off with the McGuffin, and did nothing about it" saps who refuse to share boats for the most childish of reasons. My displeasure of them is known. I also waggle a finger at Lord Dunsany's version. Albeit, less so. But never mind that. Ignore it completely. These things don't suffer from the human condition, so why should...
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