Beast Dungeon Lord
Descending from higher Euclidean n-spaces to feed, the Hilbert Whale is a native to the Flesh realm, just a different geometric part of it. Long ago gams* of Hilbert Whales were seen traveling the astral space on a regular basis, but once Wizards learned of the powerful astrogris and stochastaceti all up in their guts, the numbers dwindled from constant harvesting without time allowed for the numbers to repopulate.
Attributes: Swords 8 | Pentacles 0 | Cups 2 | Wands 2
Likes: 8D Krill, the echoing songs off of Minerva Cascade
Hates: Harpoons, Lances, Whalers
Special Rules
The Whale itself is a big ass creature, consisting of several zones unto itself, each an antagonist: Head, Tail, Body, Left Tentacle Node, Right Tentacle Node.
Each zone has lesser and greater dooms associated with it. If a particular zone is disabled, entangled, or defeated, it can no longer use those abilities.
Despite having separate pools of HD for each section, Whales have only a single Initiative.
Head
Health/Defense: 4/6
Frontal part with all the thinking bits, hard cranial shell for ramming, and big bitey bites for chomping. If this part is defeated, it is Blind.
Lesser Dooms
Bite: Usually a filter feeder, it’ll still bite the shit out of you. Doing a big chomp, it makes an Attack and Roots the target on a success, until it opens its mouth again.
Greater Dooms
Bile Attack: Feeding on linear causality, it can regurgitate its recent meal as chaos. Forces everyone within a zone to draw from a random maleficence table.
Swallow: Any foes currently being Bit may be Swallowed. The victim is held in an extra dimensional space composed of higher geometries, until they fall into the whale's stomach. Killing the whale causes it to automatically barf up all swallowed creatures.
- Victims can use the Test Fate actions to test Swords while swallowed.
- If they succeed 3 times, they make the whale vomit them up.
- If they fail 3 times, they fall into the whale's stomach and are annihilated.
- Greater outcomes count as 2 outcomes for free/annihilated purposes.
- Smart ideas may cause the whale to barf up all swallowed creatures.
Left/Right tentacle clusters
Health/Defense: 5/0 (each)
Typically used for feeding, they can also be used for limited defense. Once defeated, these limbs become useless.
Lesser Dooms
Grab: Roughhouse to attempt to grab a foe. While grabbed, an adventurer is Rooted.
While grabbed, a foe can be Squeezed, Thrown, or moved to the mouth for Biting.
Greater Dooms
Sweep: A tentacle lashes out, sweeping across the zone. Performs an Attack against everyone in the Zone.
Squeeze: Play a greater doom to squeeze all grabbed foes, automatically dealing them a Wound.
Body
Thick fur covers the body making it extremely hard to injure, but also climbable. If you’re into that. The flippers are located here and, if defeated, it will be unable to steer itself.
Health/Defense: 6/6
Notes
Tough. Actions targeting this section must exceed its Initiative.
Greater Doom
Ram: With a mighty thrust of its flippers, the whale rushes forward crashing through with its mighty cranial shell. Both Attacks and Roughhouses whatever it crashes into.
Tail
A bifurcated, Y-finned…uh, tail. Also its primary form of locomotion. Defeating this section causes the beast to be unable to Dash.
Health/Defense: 7/0
Greater Doom
Thrash: Through a broad sweep, the tail attacks every target in the zone.
Tools of the Trade
Harpoon
Mechanically, the harpoon does 1 damage, as standard. When a harpoon is struck, the thrower is Rooted to the larger creature. If the combined Swords of all harpoon-wielders is greater than the total Health of the larger creature, the creature is Rooted instead. Requires two hands.
Lance
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* Hold up, hold up, hold up. A pod of whales can also be called a "gam," right? Well, habitual readers will note from the last entry that whalers called their social gatherings "gammings." They named their social gatherings after whale pods. Those dork ass losers. No wonder no one liked them.
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