[HMtW] Using Divination to Generate a Character

 

In His Majesty the Worm, character creation is simple enough: 5 multi-stepped steps for, if you've a character in mind, quickly getting up and going. 

But, what if you've no specific character in mind? Well, the game uses tarot cards. Just divine a character using said cards. Here's how!

Using Divination to Generate a Character

The idea is fairly straight forward: instead of using your brain meat to come up with a character, layout eleven cards from the players deck in the pattern shown below, then consult the charts. It can be further expanded to include random gear generation, but it'll need some adjusting and additional gear descriptions to make the math work. Basically, it'll take longer than I was looking to on this thing. I'll circle back to it.

The Spread

1. This is your Kith (Human, Fay, Underworld, Orc)
2. This is your Kin, basically for selecting a subtype of Kith. For humans, it doesn't matter, but regions have been provided for role playing purposes. 
3. This is your major attribute. The suit of the card determines which attribute a 4 is placed to.
4. This is your secondary attribute. The suit of the card determines which attribute a 3 is placed to. If the suit of the card is already in use, then look at the value. If even, move to the Right along the chain (Swords-Pentacles-Cups-Wands) until an unused suit is found. If odd, move to the Left.
5. This is your minor attribute. It determines your weakest attribute, in which you'll place a 1. I'm going to leave you guessing as to where to put the 2. Think as hard as you can. You got this.
6. This is your first motif. Card A represents the descriptor, and Card B represents the profession.
7. This is your second motif. Card A represents the descriptor, and Card B represents the profession.
8. This is your third motif. Card A represents the descriptor, and Card B represents the profession.


Kith and Kin




Motifs




Example

In case you can't read off my poorly lit floor: 

1. 3 of Swords              6.A 8 of Cups                       8.A 4 of Wands
2. 6 of Cups                 6.B 6 of Pentacles                8.B 9 of Cups
3. Ace of Cups             7.A Knight of Pentacles
4. 10 of Swords           7.B 10 of Pentacles
5. Ace of Swords         

1. Taking a Kith and Kin of Swords/Cups, we see this is a Human from the East. 
2. With Cups being the Major attribute, it gets assigned a 4 and becomes the adventurer's Path
3. Swords gets assigned a 3. A book nerd with a pension for violence.
4. With Swords already in use, and the card here being odd (Ace = 1), we shift suits to the Left, bringing us to Wands. With a Wands of 1, this person isn't terribly magically inclined. 
5. At first they were a Silent Friar. There's that book learning during quiet contemplation.
6. Then they made their way as a Numb Hunter. Looks like there was trouble at the monastery. 
7. But now wander as a Twisted Raider

Meet Licinius, a human from the eastern lands (Swords 3 | Pentacles 2 | Cups 4 | Wands 1). They were, once, long ago, a Friar bound by a vow of silence, who spent their time learning and reflecting on the creations of Mithras. That was until the Orc raiders came, and sacked the monastery for its idols and shiny bits. Being the only survivor, they attempted to hunt down the twisted Orc raiders for revenge, becoming what they hated in the process. Rumor has it the leader of the Orc raiders has taken the monastery's prized marble Mithras statue as a trophy, deep within the Underworld. Are you a bad enough dude to retrieve the statue?

Make up a House name and words, pick a mastered skill, and grab some gear. Simple. 

The longest part of the process was finding my tarot deck and trying to figure out how to take a decent picture. I failed at both, but the task still got done.  

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1d60 Wasteland NPC names

 
This _should_ be a community prompt post related to elements. I had something picked out too; thought I'd get all clever and put a cyberpunk spin on it. "Elements of the Post-Cybernetic World" or some shit I'd call it. Basically the old elements of fire, air, water, and earth would be replaced with data, misinformation, greed, and hate. 

Had a datamancer in there, using cocaine to communicate with webcrawling AIs; a cargo cult to the twin gods of capitalism the Bull and the Bear; mutants from nuclear reactor safety shortcuts. Hell, was even going to try and jam a radiation golem in there. It was gonna be so nice. So fun. Completely on topic. 

But then, long angry story short, the news happened. No, not my ongoing, twenty plus year feud with the Newsboys, the actual more sinister news. The new elements and the examples I can lined up too close with what's going on. Turns out, warning against dystopia is a lot more draining when you're actually in one, so I'll probably be taking a break from cyberpunk for a bit. Could use a change of pace anyway.

This brings me back on my Wasteland bullshit, for which I've consumed George Miller's Mad Max series as if I was a Republican senator alone in a car park with a bag of cocaine, purchased using money from kickbacks from private prisons.

What this _is_ is a 1d60 list of NPC names for any Wasteland bad guy. 

I ain't the learned sort by any means, but there's an air of Gothic to Miller's work: stories of deeply flawed or disturbed characters often suffering from physical deformities or insanity; decayed and desolate settings; and grotesque situations (Bloom, Harold; 2010). I can only imagine the Babe and Happy Feet series follow the same themes. 

Playing off that logic, one can extrapolate that the more gross a person's name is, the more evil they are - supporting evidence being that people named "the People Eater" are never good people. In turn, the more normal your name is, the more likely you are to be a good person - Max, Jack, Hope, Glory, Jessie, Goose. While Miller's work doesn't hold to this just now made up reasoning, I'm certain that had I a chance to present it to him, he'd pat me on the back, smile softly, and shove me out of the speeding car. 

1d60 Wasteland NPC names


  1. Aleister
  2. Axe Wound
  3. Beefcake, the
  4. Bleeter
  5. Blister and Wart (one is a parasitic twin)
  6. Boilrot
  7. Budgie Smuggler
  8. Buttpaste
  9. Chewie
  10. Dak Sniffer, the
  11. Dingus, the
  12. Dog Eater
  13. Dr. Necrotic
  14. Dr. Ramcock
  15. Dunnyesky
  16. Festerwart
  17. Flatulence
  18. Fleshmouth
  19. Fudgie, the Erect
  20. Fungal
  21. Gang Green
  22. Gouge
  23. Grizz
  24. Horsemeat
  25. Maggot Brain
  26. Mozzie
  27. Mr. Norrell
  28. Naughty Nitrean
  29. Nippleus
  30. One Nut
  31. Piss Monger
  32. Prismatic Youth, the
  33. Puss Mouth
  34. Pustulus
  35. Ratpuker
  36. Sackless
  37. Sandsucker
  38. Scab
  39. Scalpless
  40. Scroda
  41. Scween, the
  42. Skullhumper
  43. Sluice
  44. Spew
  45. Spine Collector
  46. Spit, the Dummy
  47. Sprockette
  48. Stink Beast
  49. Stubby
  50. Swerve, the
  51. Tadpole
  52. Temptress
  53. Tenderloin
  54. Thundercunt
  55. Toe Licker
  56. Tooth Collector
  57. Upchuck
  58. Vomitwench
  59. Vulture Wife
  60. Weevle



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Barkeep on the Borderlands: A Review

Back in the summer of ‘24, back before possession of books was deemed treasonous to the State, I’d somehow or another gotten it into my head to review Barkeep on the Borderlands. 

But how does one review? I had never been certain. Of course, I’ve read at least a handful, but I’ve never really thought about the elements of one. I’ve never had to. I’m hardly interested in my own vaguely bland opinions, and never conjured others would be interested enough in reading them. Surely you just looked at the thing and then put words down on paper. How hard could that be? A question that has led to the ruin of many a man. “Come on, sweet meat.” I told myself, “I’m taking you somewhere nice.” 


Twenty minutes later I arrived at the local library.


“I need absolute silence,” I informed the elderly Mennonite lady working the reference desk. “I must have complete peace and quiet to reach a Zen-like state and I need one of your tiny rooms to do it.” 


She looked up from her monitor at me, her languid gaze slowly following my gesturings towards the cramped study rooms towards the back. Her expression was the mask of the constantly harassed: seething hatred boiling underneath the placid, unweighted visage. No doubt she had heard this story a hundred times before. 


“I’m sorry,” She gave in a boldfaced lie. “But all the rooms have been reserved through closing.” Troubling. Who would be out reserving study rooms in such a small town library, at this time of year, at this time of day? It certainly wouldn’t have been the community college students. The meth labs were on the other side of town. 


“That won’t DO! There is important work that MUST be attended to. I need silence and I need security. I don’t need RPGnet’s employees sneaking in here. Their grease covered hands touching my things. Stealing my work.” 


“Sir, I’ve already asked you to keep your voice down once.” Had she? Had there been a portion of this conversation that I had not been privy to? Or had I, in my ambition, simply filled in her parts of the conversation in my head. She continued, “The best I can offer you at this time is a seat at the long table, but you must keep your voice down. This is a library and others are trying to work.” 


I surveyed the other inhabitants of the reference section. Three long tables stretching nearly end to end in the room, occupied by only a man and a woman. Early twenties. Students, possibly. Had they falsely reserved the rooms, just to sit and watch in sick pleasure as patron after patron was denied access? Were they currently laughing to themselves at the old man, unable to sit and write? What were they doing? It appeared to be chemistry. I turned back to the reference desk lady. 


“That would be lovely, thank you. Wide open room. Clearly visible escape routes. If those villain nerd assassins do come for me, I’ll be out in the open, but so will they. Get a good look at them. The onus will be on you to avenge me.” I hefted my book bag and started for the desk before the weight of the geas she had been assigned truly settled on her. 


A moment set up, stretching, mental preparation, and I was ready to begin muddling my way through this experiment. I withdrew the book from my backpack, still wrapped in its polypropylene bag it had shipped in. I had bought and received it weeks before, but time in this day and age comes at a premium. 


Gone were the days of working a minimum wage, part-time job and still being able to afford basic necessities. It was nothing glamorous, but you had food, rent, and time. Time for art, creation, drugs and alcohol were a given, but hell, even rest. There was time to actually rest. I hadn’t rested in months. Slept sure, but not rest. Gone were those days of frugal living in exchange for recreation. Nowadays everything was working one and a half jobs, and still continuing to sink. Getting nothing in return. Neither basic necessities nor time. Gone are the days of the dirtbag lifestyle - gone before I even knew a name for it - and with it an irreplaceable art scene, soon too to be stamped out completely and replaced with corporate backed AI. 


I felt my mind drifting at this twinge of nostalgiac regret and redoubled my efforts. Focus you dumb bastard. There’ll be plenty of time to review how you wasted your life later. 


I glanced blankly at the book in my hand before tipping it out onto the desk. It looked to be roughly A5 in size; a good choice all around. Easy to stuff in a jacket pocket, or a bag of most sort, carry it around with you and gesture threateningly with it. Came at the cost of possibly getting lost on a shelf, though. I acknowledge that most people’s shelves are probably better organized than mine. 


A singer sewn binding ran down the spine of the digest, another good call: It would allow the book to open flat when at the table. There was nothing more annoying than having to repeatedly flip back to a page because the paper refused to lay flat, choosing to, instead, flop to the side like a dog laying in the hot Virginia sun. I had seen some folks who took to breaking the spine of the book inorder to get it to lay flat. These people are war criminals and should be treated as such, including an extended vacation in the Hague. 


I took up the book and turned it over in my hand – “Jesus Fucking Christ on the Cross!” I found myself shouting out loud, unable to stop myself in the slightest. The paper quality on this thing was outstanding. A good weight, durable. I didn’t intend to test it, but I imagine it could stand up to getting slightly wet. The ink might not, but the paper wouldn’t immediately rip should a glass spill on the gaming table. Wise. I would later come to learn, through the rumor mill, that the paper selection had ruined the chosen printer. Put the poor bastard right out of business. 


I found myself, however, immediately accosted about the shoulders and head, by what I can only assume was an old Mennonite woman’s house slipper, for various incidental blasphemies. A few panicked moments later, I found myself back on the street, my pack being thrown at me by an over conservative librarian. I wouldn’t be back in that library this month. She had seen to it.


I stood there a moment, as I clawed out a half broken cigarette from the pack in my pocket, reflecting on the events. Something was off. Something had gone wrong. 


“It was really good paper, though,” I told the man beside me as I lit the smoke. He took a few steps away. I shrugged off the post violence trauma through a cloud of inhaled nicotine and took account of the situation. Clearly there had been a misstep from the very start. A hidden factor I had overlooked. I needed a drink to clear my head. 


…damn my eyes. The hell was I thinking? Not reviewing a book about barcrawling in its clearly natural and wanted setting. I was slipping in my old age. I announced this to the man I was sharing the sidewalk with and he, naturally, increased his pace before crossing the street. 


This left me alone on a street corner I hadn’t been in sometime. Decades ago it contained a taqueria and a community mutual aid headquarters. I had lost them both in a bad breakup - she got our usual hangout spots and my good hoodie, I got her collection of Harry Potter in Latin, for some fucked reason. The town apparently saw fit to remove the building, almost entirely. They took the walls and roof, yet strangely left the floor. The ruble cleared away, yet the checkered tiles of the floor left exposed to the elements. I assumed the scar had been left there as a warning to the lower class: “Don’t forget your place, or we’ll take that from you too.” The liberals that ran the city would help the poor, certainly, in their means-tested hoop-jumping bureaucratic humiliate-yourself-so-you-don’t-forget-your-place sort of way, but would never allow for any attempt at collective action. In hindsight, asbestos was probably also involved.


Why the hell did she have Harry Potter in Latin?


I moved on, nostalgia threatening to drag me back into the hell I so rightly deserved, arriving minutes later to the one piece of paradise, perhaps, left on this earth: a bar simply named “Finnegan’s” or to the regulars “Finn’s.” It wasn’t an Irish bar, as the name would suggest, just a bar, owned by a woman who had once married an Irishman, and a disdain for customers. I let my notepad fall to the bar top and ordered a beer. 


“You can’t smoke in here.” The bartender told me, strangely handsome in his weird way. “Not until 3.” 


“It’s 2:50,” I said, checking my watch. A shrug. “How about I tip twenty five percent and we call it even?” This was amenable. Lighting another, I finally opened the book and began to scan. Seriously, nice paper. It appears I had a first printing, so quality may vary.


“Barkeep on the Borderlands,” by W.F. Smith. The title was a play on the old B2 module by Gygax, whom I had accidentally met, and left abandoned on the side of the road, decades before. And this W.F. Smith, it seemed, by all rumored accounts, was some sort of prismatic ostrich headed man. I was too on the fringe of this community to understand what the hell any of that ment. 


Opening the book I was immediately confronted by a map of the Keep. I noted this would be extremely useful for a GM keeping track of the players’ wanderings and useful as a player to get a spatial sense of the city. Cheat sheets and often accessed information being printed on the endpapers had become a popular feature in rpg books as of late. I couldn’t pinpoint the origin of the habit, but I appreciate the innovation. Flipping to the back end revealed not another cheatsheet, but adventure information jammed all the way into the bleed margins. 


“A pubcrawl pointcrawl adventure” the credits page announced, a statement backed up by the design of the map from the previous page. I found myself nodding in agreement, before grimacing as two drops of condensation fell from the glass onto the page. “First Printing.” Well, I fucked that up. The names behind this thing were some heavy hitters that even I, an aforementioned relative outsider, recognized. 


The basic setup was simple enough: History of the Keep, Current situation of the Keep, and Soon-to-be future of the Keep. All of which took up just a page. It resisted the urge of mental masturbation other modules typically fall into: going on and on, page after page, presenting histories and setting in textbook layout that no one will read. The factions at play also were presented in a succinct fashion and took its place as the largest section, weighing in at two full pages. The information was presented in such a brief manner because that was all it needed to. The book and adventure itself leaned into the GM’s expected ability to improvise and go with the flow of generated chaos. Something the current fashionable 5e game seemed to lack. Flipping through the rest of the book proved that. Each individual bar was nothing more than a set of tables, each entry a vague description of a situation. 


“What are you reading?” The bartender asked, bringing me another beer. I offered a grunt of confusion as my train of thought was derailed, spilling coal and screaming cattle onto an otherwise pristine landscape. 


“Oh, it’s an adventure module. A bar crawl in the shape of a point crawl, set to the background of a monarch dying. Looks to be setting neutral, so it could be used in just about any RPG,” I offered as way of an explanation. I was met with an uncertain expression on that stupidly cute face. I knew what I had to do to clear up the confusion. I knew it would hurt, but I swallowed my pride, “...like D&D.”


“Oh!” His face lit up, “Where you fight monsters and magic and stuff like that?” 


“That’s just it…” I gave a performative flip of the pages, “Besides any correct opinion about Monarchy, there are no monsters in it. There’s no actual fighting to be had, or intended. The entire point is to get drunk during a Mardi Gras-like celebration week, moving from bar to bar. You might stumble across the plot, but you might not. I’m not…I’m not sure it matters in the end. Do any of those slice of life games have a point to them? Legitimate question.” 


“Huh.” He gave. I was enjoying his attention, but I felt it was starting to slip. “Is it any good?”


I took a drink and a drag, ruminating on the question in my head. Flipping through the book and chewing on my lip as I slowly put words to the bare feral thoughts slowly lining up, “Well, besides the plot thing, it’s already led to me getting assaulted once today. Uh, long story, completely justified.” I dismissed the inevitable follow up question with a wave, “The Drinking rules look a little clunky - they’re usage die paired with additional rolls. Not…the worst move, honestly. I feel like some of it could have been combined, but I’ve not a better suggestion on hand at the moment. It’s certainly better than anything my…bitching..ass…has put out…” I trailed off as I looked up, just to notice the bartender had moved on to another customer. Probably drifted off during the extended silence of my thinking.


I grunted noncommittal, slightly embarrassed, dropping the cash on the bar before drifting wordlessly back out into the street. Was it good? Yes, certainly. Well worth whatever I had paid for it. Twenty Five, maybe? Fine. Whatever problems I had dredged out in the brief experience could be fixed on the fly. 


A later playing experience would prove this to be true. For now though, I drifted down the train tracks I had spent so much time wandering in my young adulthood, avoiding traffic and prying eyes upon my coming and goings. Both then and now. Those moments too, forever lost. But then, what was this scene, this “OSR,” if not a bitter chase after forgotten, lost moments. Of better days before free actions and touch AC. A self proclaimed renaissance? Some sort of reformation?Truly it didn’t matter; some things just don’t. The scene had lasted longer than the multiple versions it sought to emulate. Forever chasing lost days just out of grasp, re-envisioning them through hindsighted glasses. Some, properly used this as a basis to build upon, generating weird, inclusive, purple prosed nonsense. Others spat and cursed at this, demanding purity and exclusion in their ill fated revival. These people did not matter. 


I lit a final cigarette, still drifting on the tracks, plotting on ways to bring back the community mutual aid, and reflecting on my forgotten magic practice (a separate and unreported thought). Still, one question nagged at me through all this: Why the damn hell did she have Harry Potter in Latin? Seriously. She couldn’t read the damn thing. 


In the end, 4.75 out of 5. Points off for leading to my assault, however justified, and the feeling that the plot itself could be completely glossed over. Redeeming points for treating the GM like an adult, giving just enough information and staying the hell out of the way, rather than hand holding through the entire process. 


You’ll be able to find it at https://www.prismaticwasteland.com/ or for free from the New York Reading Club twitter account. 


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Are you using Liches correctly?

I mean, yeah, probably. This bit doesn't actually address ways of using Liches in game.

Liches


We all know the basic description of a Lich: "Undead wizard skeleton who does big evil magic and keeps returning from destruction unless you break their soul jar." Yes, yes, straight forward stuff. We've all heard it. 

BUT: Consider the source. Who told you this? Was it the murder hobos who swept through town, destabilized the local economy, entranced the impressionable youths with wild stories of action and adventure, thought they could get free drinks from the tavern through some magic ability they called 'nat twenty', and started a fight with the sheriff because they wanted his hat, before stumbling off towards the suspected tomb of the lich?

Those assholes? You believed THEM?

Look, sweetie, they were lying to you. They probably broke into some fancy looking mausoleum, found a corpse ceremoniously displayed on a throne, stabbed the hell out of it, and called it done. And when the lich returns in a week from his beach vacation to continue his evil plans? "Oh no! I guess we didn't destroy the soul jar, or whatever." Lies. Lies told by cowards and confidence folk who quickly skip town after. 

Absolute nonsense. 

While they were correct in that liches are magical, most often wizards, they are certainly not "undead" or have any sort of soul jar trapping their soul within. They are a living creature, though they lack souls to be bound. Yeesssss, "lich" does mean "corpse," but it's a name given based on the stories of the murder hobos mentioned above. The correct name for them would be "mageiaphage" but I'll be damned if I'm going to remember how to spell that. 

It all starts when some dumb bastard (wizard, it's always a wizard) tries to do something stupid like "live forever." Really all they end up doing is separating themselves from Fate. A task that's harder, but not as dramatic, as it sounds. Once unhitched from this wagon, Reality doesn't know what to do with them. 

This, as you might guess, causes a few side effects. 

They stop aging. "When were they supposed to die? Fuck if I know." says Reality, washing it's hands clean of having to deal with any sort of physiological process related to the matter. "I'm not paid enough for this."

<sidebar>
Or maybe they do age, they just don't die from aging. Some sort of janked ass hobbit "oh I feel thin" bullshit. I alternate on which I think is cooler. You do the one you like most.
</sidebar>

They stop breathing and eating. Natural food anyway. Metabolic processes of all sorts refuse to function, trapping the body in a stasis. 

They're fueled by magic. While they've been rejected by the Order of Reality and Fate, Chaotic Magic has no qualms about working with such rule breakers. 

They're hard to hurt. Again, what the fuck is Reality suppose to do with them? How do they get hurt? How bad? No one knows. The Fate chart is fucking EMPTY. 

Alright, but what does this mean? It means, mechanically, that any attack on them does exactly one (1) damage. BUT it also means that they must spend hit points to get magic dice at a 1:1 ratio. Any that don't return effectively damages them. Any repeated numbers are ignored, for the purposes of Dooms. 
Additionally, any magic applied to them, in which they are the target, is automatically absorbed by the lich and used to heal instantly, absorbing at the same 1:1 ratio as before. A mere touch from them is enough to drain magic (mechanically magic dice) from a magic user or item. Liches are literally out here chomping on scrolls as one would a handful of trail mix. There is no upper limit, however at zero (0) "health", they're out of sustaining Magic and Reality comes crashing in at the suddenly void space where the abomination used to be. 

"If they don't breathe, eat, or die, how are they not undead?"
Because, jackass, one of the defining features of a corpse is that it doesn't learn. Can't teach them shit. Dumb as hell. Now, living bodies with their electric powered neural networks? Them things are good at learning. Still dumb as hell, but good at learning. Liches are able to continuously learn and study magic as they could before they were changed, being able to gain a deeper connection to Magic to the point of generating bespoke spells for their own devices. 

"What if they enter an anti-magic field?"
Using magic to make an anti-magic space? Makes as much sense as the bullshit the ysalamiri do. Get the fuck outta here. 

Stats

HD 5 (20 HP) 
Def As Leather  Att Arcane Blast (1d6) 
Int 18  Morale 12
Disposition Disinterested

Spell List Any 12 + 2 Bespoke

Bespoke Spells
These should be weird and powerful, suited to the personality of the lich that created them. Really give a reason for the players to want to preserve the skull of the lich. (To suck the spell markings out of the skull.) I had intended to make a few, but now I'm just going to steal some from His Majesty the Worm for examples. 

Do You Doubt Me, Traitor?
R: - T: Self  D: [Sum] rounds
Any successful attack against the lich causes the attacking character to make a Save vs Magic. Failure means an item of the GMs choosing is removed from the attacking character's sheet. The item can't be used in anyway until the next long rest. Valid targets include: Name, Class, Spells, Attributes, etc. 

Faithful Servant, Tender Companion
R: 100'  T: Area  D: Permanent
The lich calls forth a clone of any dead person from the party's past. This clone knows everything the actual person would have known in life.  The clone has [Dice] HP and permanently loses 1 HP per day. For [Burn] dice, the lich may experience a sense of the clone at a 1:1 ration. 
 
May Failure Be Your Noose
R:T: Self  D: [Dice] rounds 
If a PC fails an attack against the "lich" it may automatically make an attack against the same PC. 

 
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Umbra

 "You're late" 
Settle down, no one is playing this mess anyway. 

Boy, howdy, have I run out of steam on this.

Umbra

Humans fear the dark. Many assume it's due to the unknown and what lies within. Wrong. It is fear of the dark itself that led to the survival of the human race. The Umbra, in case you couldn't tell from the very clever name, hold power over the dark itself. Using this power they become that which goes bump in the night. 

A     Empower Shadows, Shadow Tendril
B     Shadow Master, Tendril Augment
C      Shadow Step, Tendril Augment
D     Shadow Meld, Tendril Augment

Empower Shadows
By invoking this power the Umbra reaches out, empowering the shadows (hence the name). The darkness becomes darker, the shadows grow longer. For the rest of the scene all darkness based stealth checks succeed. Should the vampire be attempting to intimidate using shadows, the attempt is made with favor. 

Shadow Tendril
You're able to call forth a wispy, shadowy tentacle from the darkness, and send it to do your bidding. By spending the blood points, A 10 foot long tendril of solid darkness appears at a point you determine within 20 feet.  

Shadow Master
You are able to listen through the very shadows themselves. For any shadow within line of sight, you may listen for 2 blood per minute. 

Tendril Augment
The lazy answer to writing. When ever you can this power, Select an new Augment to apply to your Shadow Tendril.
  • Aggressive: Your tentacle now does damage as a medium melee weapon.
  • Dual: You have double the amount of tendrils, but they're half as long.
  • Hungry: You're able to feed through your tendril, albeit at a reduced 1:3 rate.
  • Lengthy: The tendrils are twice as long. 
  • Move-able: The base of the tentacles can now move at your Movement

Shadow Step
Write this down: You step, through shadows. Any place you've been before, as long as it has a shadow present, 3 blood per block will get you there. 

Shadow Meld
You're able to sink down into your own shadow and become one with it. Essentially this makes you a weightless, 2D creature made of pure darkness, and all that that entails. While artificial light doesn't harm you, or even pass through you, sunlight will fuck you up. Big time. 

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Necrodom

 Necrodom

Masters and summoners of both the dead and undead, who use their powers to raise minions and pose questions to souls who have passed beyond the veil. Also, they tend to hang around in grave yards and look like the Cure rejects in face paint. IS it face paint, or do they 'naturally' look like that? Who's the say. 

A moment should be taken, perhaps, to review terms:

  • Living: Most mortals in your day to day, ghouls, souls. 
  • Sentient Undead: That's you.
  • Mindless Undead: Zombies, skeletons.
  • Dead: Ghosts, Wraiths. 
I know at least at my table, my typical players are trapped in the "Wraiths are undead, wraith means ghost, therefore ghosts are undead" pipeline from soaking in too much 3.5. They are not. Not here. Both of these creatures are dead.  Should it come up.

A     Raise Zombie, Speak with Dead
B     Bind Ghost, Part the Veil
C     Call Skeleton, Remove Soul
D     Create Wraith, Consume Ghost

Raise Zombie - 3 blood
A target corpse returns to animation as a zombie with 4 hit points and 1 HD. They can carry out simple commands, but are dumb and mindless. Unable to wield weapons, they can slam their bodies into things/people for 1d6 damage. They last until destroyed, but do degrade at 1 HP per day. Also they go last in initiative. 

Speak with Dead - 2 blood per question
By pouring 2 blood per intended question into the mouth of a corpse, you may cause it to speak, specifically to answer questions posed to it. At the end of the scene, the corpse crumbles to dust.

Bind Ghost - 10 blood per task
Ghosts are all around. Since being dead is boring as fuck, they have literally nothing else to do but watch the living. Well, reincarnate, I suppose, but then you're stuck back in this hell. By spending the blood, you can imbue your words with power, essentially fascinating them into serving you. Be it spying on someone or guarding a location ( a la poltergeist), the ghost is compelled to carry out one single task for you.

Part the Veil - 5 blood per scene
Using this power you're able to view the Land of the Dead, a grey twilight that overlaps our own world. Things there reflect, in metaphor, the past, present, and potential futures of our own world. This is why only the dead may speak true prophesy. Have I mentioned that before? Surely I have. 

Call Skeleton - 6 blood
By spending the needed blood, you may call forth the skeleton out of any one corpse or a living ghoul with your blood in them, within 50'. Ghouls get no save in this. Skeletons are intelligent, but not sentient, have 8 HP with 2HD, and can use weapons. They last until destroyed, but degrade at 1 HP per day. They operate on your turn.

Remove Soul - X blood
Any mortals touched must save vs Cha (with penalty equal to [blood]) or have their soul shunted from their body. This forces their body into a catatonic state, while their soul is stuck in a force astral projection. They're stuck in this situation until the next time the sun crosses the horizon, at which point they are shunted back into their own body or, should it not be available due to reasons, the closest suitable one. 

Create Wraith - 10 blood
First off, this is not a good thing. The dead might watch, but they were never meant to interact with the world of the living. Secondly, you'll note this power isn't called "Command Wraith." You might create the wraith, but you have no control over them. By spending the blood, you're able to drive a ghost insane enough to interact with the world, usually to violent results.

Consume Ghost
A weird power, truly. With it, you're able to feed on ghosts, using them to sustain your miserable undead existence. Ghost contain...let's say 5 'blood points' and if you ever contain more ghost 'blood' than real blood, you begin to become ethereal and able to see and interact with the Land of the Dead. 

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Ferox

Ferox

"There's two things we don't take to here in this holler: 1) IPA drinking outsiders and 2) Sasquatch. You don't look like one of them God damn wood boogers, so just who the hell are you?"

The Ferox prefer to live on the fringes of civilization. Out where the old world has been left alone and the Wilds still remain unconquered. Such places fit them fine and feels like an old hat, or leather jacket, worn so long it's taken to the shape of your body. Just fits.

Trouble is, way out in such a place, you often run afoul of the Old Men of the Mountain ("bigfoots" to you city folk) who, by their nature, are strictly secretive and territorial. This has caused some conflicts to erupt between the two, namely in the form of a secret war. 


A     Whispers of the Wild; Beasts of Burden

B     Claws of the Beast; Beast Mode

C     Beckon; Fortitude

D     Call of the Wild; Mist Form


Whispers of the Wild - 1 blood

Communicate telepathically with any animal you make eye contact with for the rest of the scene. It'll run you 1 blood.


Beasts of Burden - 1 blood

You may blood bond animals to serve you. Typically vampire blood in animals sends them into a frenzy, but

with this power they fall completely under your control.


Claws of the Beast - X blood

Grow claws that allow for melee attack and do 1d8 Supernatural damage. Lasts for [blood] rounds.


Beast Mode - 5 blood

For five blood, you take the form of a wild animal that you have previously drained dry, or rather an unusually

large version of that animal. Anything that animal can do, you can do. Your other Abilities can still be used

while in this shape.


Beckon - X blood

You call out in the voice of a specific type of animal (wolf howl, raven caw, dolphin click) and [blood]

animals of that type are drawn towards you, should any be within range. Animals will arrive non-hostile and

at least willing to listen to you.


Fortitude - 3 blood per reduction

Through supernatural strength, you reduce the type of damage done to you down a level for every 3 blood

you spend.

Supernatural (the worst) > Lethal (most weapons) > Non-lethal (fists) > Nominal (doesn't affect HP)


Call of the Wild - X blood

A single animal target within hearing range saves vs Cha (with penalty equal to [blood]) or it, and it's offspring, must obey a one reasonably worded sentence command (either until completion or until [blood] rounds have passed). Same warning as last time applies, Thom. I swear to God.


Mist Form - 5 blood

Dissolve into a mist form, making yourself completely indistinguishable from actual mist. You’re immune to physical attacks, however fire does twice the damage and sunlight burns you away instantly.  Lasts for a scene.



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