//GLoG/$_drones_

Drones: I make an augment to work with them, but then never provide them. I am justly cruel.

Drones are semi-autonomous devices that come in various sizes and are made for various purposes. From maglev mounted cameras to a weapons platform mounted on Boston Dynamics' cheetah, each brings a unique edge to a mission.

Drones and vehicles seem like they would be counted as the same thing, but they're different. Both are still controllable through the Drone Control augment, just vehicles are a different can of worms. Complete robotic bodies are yet another thing entirely.

Making Your Own

Now, as I've stated elsewhere, making pages and pages of ever so slightly different items is not a thing I'm keen on. So, what Papa Bear is going to do, is give you the framework to make your own, then let you kids run wild with the whole dang thing. Also, this method should allow for another generator.

What follows is a list of features, ranging from mobility to assault. That's not exactly a quantifiable range, but I think you know what I'm getting at. Each applied feature determines an operation of the drone. The number of features applicable depend on the size of the drone.

HDSizeNumber of Features
d4Small2
d6Medium3
d8Large4
d10Huge5

Small is roughly the size of a coffee cup
Medium is about the size of a house cat. A fat one.
Large is around the size of a microwave.
Huge clocks in at the size of a refrigerator.

Why, yes, I am in my kitchen writing this. Why do you ask?

Base Defense is 10
Base Attack is N/A
Base Movement is N/A
Base Stealth is 5

HD is the hit die used to figure the drone's structural integrity. Anything less that maximum is dinged or scuffed in someway, with a 1 being "technically functional."

Features

Mobility - Separated for easy finding.
  • Aquatic - Allows the drone to operate on, or below, the water. Adds Base Movement of 12 when in aquatic environments. Subsequent applications of this feature increase Movement by 2
  • Flight - Allows for drove movement through the air, including hovering. Adds Base Movement of 12 when in the air. Subsequent applications of this feature increase Movement by 2
  • Tread - Allows for the drone to move through soft terrain, such as mud and gravel, with ease. Adds Base Movement of 12 when on the ground, and ignores soft terrain penalties. Subsequent applications of this feature increase Movement by 2
  • Walker - It's got chicken legs. Also, it can climb up, and over, obstacles, allowing for vertical and upside-down movement. Adds Base Movement of 12 when on a solid surface. Subsequent applications of this feature increase Movement by 2
  • Wheels - Comes with or without spinners. Adds Base Movement of 14 when on flat, solid, firm surfaces. Subsequent applications of this feature increase Movement by 2
The Other Things - Left in a big damn heap. Still more organized than a Catalyst product. 
  • Armor Platting - Adds additional armor to the chassis. +2 to Defense.
  • Battering Ram - Hydraulic powered piston specially designed to beat the hell out of things in front of it. Adds 2-in-6 chance to break open a standard door. Each additional application increases the chance by 1-in-6. Structural hardness applies penalties.
  • Cargo - An empty slot allowing for 1 inventory worth of equipment to be stored and ejected. Lockable. 
  • Camera - Allows for remote visual.
  • Chemical Analyzer - Miniature laboratory that analyzes collected samples. Popular feature on Mars rovers. 
  • Dog Brain - Not a literal one, but a backup system that can carry out a simple command, should remote control suddenly be lost. If a dog could understand it, the command is simple enough. 
  • Electrical Shielding - Rubberized plates reduce incoming electric damage by 2 points. 
  • Fire Suppressant - Adds a fire suppressant system with enough suppressant to extinguish a campfire sized fire.  
  • Guardian - Armor plates that fold out, providing some measure of cover to those behind, at the cost of being a bigger target. Adds +2 to targets Defense, however suffers a -2 to own Defense. 
  • Grenade Launcher - Launches grenades. Adds base Attack of 11, or an additional grenade based attack.
  • Gun - Installs a gun (d6 Damage) and ammo for 21 shots (manually refillable). Adds base Attack of 11. Additional applications increase the gun size (d6>d8>d10)
  • Lights - External lights that allow for illumination. You know, like a light. Available in various colors. 
  • Manipulator - Adds a robot manipulator which is capable of performing basic gripping functions. Delicate operations are right out, i.e. It can hold the gun, but pulling the trigger is too fine of a motor function. 
  • Microphone - Allows for remote recording.
  • Mine Layer - Carries a single mine, which is deploy-able. 
  • Reloader - Additional inventory slot for 21 rounds of ammo, which automatically reloads when the base 21 are used. 
  • Repair - Internal systems patch up any detected damage, though it takes a while. Restores 1 HP per hour. 
  • Signal Jammer - Blocks all signals within a 200' radius.
  • Stealth - Modifies the propulsion system to run more silently. +2 to drone Stealth.
  • Targeting Array - Assists in remote aiming. +1 to all Attacks. 



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