Appendix N
Wayspell's Appendix N
Authors
It's a coincidence he's at the top of the list, but he certainly should be. His fingerprints are in just about everything cyberpunk related and my slop ain't no exception. And do you know how hard it is to steal things from cyberpunk stories when both Cyberpunk (RPG) and Shadowrun have already ransacked the place? Extremely.
Better known as Moebius, his work in comics is what got me developing a secret love for French science fiction - though I'll admit I'm woefully under-exposed to it. There's something about his surrealist stylings that feel both comfortable and mystical to me. I ain't educated enough to pin down the style (Ligne claire?That ain't it. Bande dessinee, maybe.) but the vibe is passed on in "Fifth Element" and "Valerian and the City of a Thousand Planets." I've tried reproducing the style in my own drawings, but never seem to get the hang of it.
A nerd read H.P. Lovecraft and now likes putting eldritch horrors in things? I'm shocked! SHOCKED I SAY! Well, maybe not that shocked.
I have a bad habit of carrying real life bs into playing pretend and getting things grim dark. That ain't exactly fun for me. But reading a bit of Prachett also evens my mood out and reminds me there can be some whimsy, even in the big serious times.
Rouge AIs are good and all, but what if you made 'em psychopathic weirdos? Some one's probably going to try and bang them, unfortunately. But! Until then! Weirdo AIs.
Coming of age in a Conservative community between the times Bush was slamming planes into buildings (for making fake excuses to go to war with the family enemy) and when Bush was abandoning the city of New Orleans, was not an easy time for someone who can put two and two together. Finding Thompson's works, sadly near the end of his days before Bush had him assassinated, showed me the oligarch bastards have been pulling this depravity for sometime, and that, no, the conservative community was not Normal or Healthy but in need of being treated or put down. Also, a few have claimed his writing style has rubbed off on me. I reckon been kicked in the head by a mule.
What if Lovecraft, but less racist? And more hopeful? Silver John, that's what. Also, as I'm writing this, I'm starting to realize Manly Wellman may be the reason my fantasy worlds look more like the New World than whatever the hell medieval Europe looks like.
Books
Deep time has always fascinated me, both towards the past and the future. While not the deepest out there (only 20K) there's still plenty of time for things to get weird. Also, the importantness of drugs and the boundless light of Allah.
You're mixing science AND magic? While throwing in old myths? How am I not going to aggressively borrow from this?
Sometimes you just need a spaceship that's a tree, powered by a black hole and crewed by clones, so that you can go on your Canterbury Tales rip off.
Sure, it's influential, but not in a good way. The story was fine (ignoring the crypto-fascism and pro-monarchy slant), but there was just so much needless nonsense bullshit stacked in the way. Not every tree needs a 10 page backstory. Sometimes a song is just a song. Cut out the fat and move on. This is a point of dissonance as, as a cyberpunk writer, I'm compelled to word vomit facts of a made up world into a gazette, as if anyone actually running a game has interest in that.
Read and reread this to snag elements for a Viking themed larp I was helping run way back in the days of my back still working. I'll still drop Norse inspired elements into my games, be it ghosts using secrets as health or dragons being a result of sin.
I've surely read other works by him, but my tired brain is not providing those answers at the moment. But, civil authority replaced by corporate city-states populated by an apathetic, ignorant populous while said corporations loot and plunder ancient artifacts is right up my alley.
Movies and TV
Don't shy away from time travel in your games, you cowards.
As mentioned above, the aesthetics of this movie are amazing. I really do need to run more weirdo science fiction games.
Absolutely nothing like the manga, from what I recall. I'm sure the movie was chock full of philosophical ponderings about what what it means to be human in the day and age of cybernetic augments and complete body replacements, but the most important take away was clearly the spider tanks. Spider. Tanks.
I'm pretty sure I filed the serial numbers off most things in this movie for the Console Jockeys. This and that one episode of Ghost Writer.
Make. Goblins. Weird. Again.
Every generic teenage boy with no personality seems to have fetish for a "post-apocalypse" setting and story. I was no different. Even did a report on it. What I took away from it, besides the ultimate futility of man, is that major bad guy NPCs need to be over the top and violence needs to have a point to it.
Oh boy, was I ever far too young when I first saw this. Later rewatchings, however, got the philosophic messages across, from the comments on personal identity to the statement of fact that is "Corporations are bastards."
I'm sure this was a surprise to no one. It's your basic, good old Hero's Journey with space wizard knights turned outcast adventurers in a world full of weirdos AND deep time? Put it in my veins.
Look, as a Discworld adaption, it was bad to the point of "adaption" being the wrong word. I do think, however, you take out the Discworld character names and the baggage that comes with them, and you've got something serviceable there. Either way, the _aesthetic_ is what I really like, and try to sneak it into any fantasy thing I'm running.
So very French. So full of weirdos. And it's okay to have weirdos in your world. Perhaps better if so. So very pretty. ...Do I just like pretty looking space operas?
the Skull Hawker
"HEY"
"HEY? HEY!"
"YOU WANNA BUY A SKULL?"
"BUY? SKULL? YOU BUY!"
These creatures wish no ill will to the PCs, the opposite actually. They wish to provide the adventurers with the highest quality skulls possible. For a price of course.
"SKULLS HERE. GET YA SKULLS. ONLY ONE PREVIOUS OWNER! LIKE NEW!"
"HEY BUDDY. I'LL GIVE YOU A GOLD FOR YOUR SKULL! YOU SELLING?"
"BUYING? BUY! SELL! 30 GOLD! YOU GIVE."
[HMtW] Cybernetics for the Worm
Some time ago I had been working on a cyberpunk hack of His Majesty the Worm I had been calling "A COMPUTER CAN NEVER BE HELD ACCOUNTABLE" - named after the page from the 1979 IBM training manual. My main motivation for it was the chance at releasing the hack before the actual game itself. Had years to work on it. But, like most poor decisions in my life, I was talked out of it and grew bored of the joke.
I figured I may as well share the augments for it.
Changes to the Base System
The intention was to cut out the middle man of charging the Bonds and holding onto the points until a Camping phase, where they become Resolve. Instead, "Charging a Bond" automatically restores a point of Resolve. The hope here is that role play is brought to the forefront and used to power the augments repeatedly. The augments were then changed to not use Resolve, but I still liked the removal of the extra step.
Installation
Capitalism forces the Worker to sell their body far below its value, then simply replaces them when said body begins to fail. With the invention of the cybernetic augmentations, the Capitalist is now able to sell replacement parts for the broken Worker, keeping them further in debt and producing surplus value they’ll never take part in.
At first, the cybernetics were simply a prosthetic medical device, replacing lost limbs with neural feedback capable robotic replicas. With each additional iteration, however, came further and further functionality. Then, one day, it happened. A line was crossed: Someone took the leap of replacing perfectly functional organic parts with the newest in cybernetic.
From there, it was a short matter of time until certain augments were required to stay a prospect in the job market. Or even functional in your day-to-day. Due to this, everyone is assumed to have had a Vivo/Silico Interface modulation device (VSI) installed in their head during childhood, which is the time the organic neural network is still plastic enough to adapt to the presence of the VSI implant. The VSI comes with one external data port and is easily upgradeable to account for interfaced augments.
(Design note: The VSI implant is manufactured by and purchased from one of the four major corporations: SWORDS Weapons Technologies; PENTACLES Biomedical; CUPS Research Limited; WANDS International Industries. The chosen brand would relate to the character's Path. Nothing of importance to Note here, just showing you what a clever boy I am.)
The Augments
More would be needed for an actual game, but these are what I had listed out.
Biomonitor Beacon - Not really useful for you, but anyone attempting First Aid on you, while using AR, receives Favor on their attempt. Also allows your teammates to see, and take In Character, your current Status. Not that anyone was terribly worried about that anyway.
Boltagon Modulator - There's modulating your voice, then there's weaponizing it. Specialize audio equipment lodged in your throat allows you to spend a Resolve and play a card to Roughhouse (Deafen) a target, or Notch a target object. By yelling at it.
Brain Box - Your skull has been encased in a titanium webbed mesh, embedded with a micro life support system, and an explosive ejection system at the base of your neck. Upon reaching (and marking) Death's Door, the Brain Box explodes from your body, rocketing off to a presumed 'safe' location, and begins emitting a locator beacon. The system contains power for 24 hours of operation once activated. The Deluxe version is gold plated and includes psychoactive chemicals and a solitaire program, to entertain the user until recovery.
Bright Eyes - Overcharged LEDs are hidden among the VSI status lights in your irises. By spending a Resolve and playing a card on your action, you may Roughhouse (Blind) a target who you’re currently Engaged with.
Drone Control Unit - Shares a single, specially connected drone's sensory data with the user. Commands to the drone still require CUPS, but it can be done so without a remote or physically speaking. An additional unit(s) allows for an additional drone(s) to be controlled.
Embedded Weapon - Box off an inventory slot and add a single handed weapon to it. This weapon is now jammed inside your forearm and immune to Disarming. The weapon does not need a hand to be “carried,” but it does need a hand to be “used.”
Extra Arm - You gain an extra hand slot, +50% to armor costs for the customization, and weird looks from people you meet on the street.
Hand Grenade - Why yes, I am going to continue to make this joke. In a moment of desperation, or boredom, you may detach the hand and use it as a grenade (attacking everyone in the zone). Obviously, it's consumed on use and you're out of a hand slot until replaced.
Internal Communication Device - Modern day version of the phone. Installed in your head with a translucent display under a pupil, and an indicator light in your iris, you've but to concentrate on a contact and the device will dial their number, allowing for communication without speech. Additional user interface is provided through tongue gestures.
Internal Gyroscope - You've got yourself a gyroscope jammed in your chest cavity. What's it doing in there? Spinning. Constantly. Keeping you upright. Gain the motif "Internally Gyroscoped."
Knowing Port - Allows the use of Knowledge Chips (one per port) and making Lore bids against the subject contained on them. Usually installed just behind an ear, next to the data port.
Overclocked Muscles - Your muscle meat has been spliced with gorilla DNA, soaked in growth hormones, and bound by carbon fiber reinforced tendons, allowing you to perform incredible feats of strength. Gain the motif "Overclocked Muscles" and +50% armor price, as it now has to be tailored to fit over your massive muscles.
Speech Encryption - By two (or more) players spending Resolve, the characters may now speak in what any outside observer interrupts only as babble. To each other though, the speech is completely understandable and, through quantum bullshit, completely secure. Activation lasts an entire scene, and characters may slip in and out of the encryption when speaking to/around people without the augment.
Sub-dermal Armor - Block off an inventory slot and mark it “Armor.” This inventory slot may now be wounded as if it was armor. Because it is, and must be Repaired in the same manner, though checking all the notches doesn't destroy it like normal armor.
[HMtW] Ranged Weapons in HMtW
- Gunkata Pistol - I know you were thinking it; I certainly was. Look, despite the name, regular pistols aren't made for pistol whipping. It fucks 'em up. Now _these_ special pistols have been reinforced to withstand improper usage, as well as contain hidden metal prongs in the grips, for when you really need to club the shit out of someone. With a gun.
- Chainsaw - Hell yeah brother, let's fucking goooooo. You Notch anything you jam this bad boy into.
- Bayonet - You now have a Dagger on the end of your rifle, with all that that implies.
- Flamer - It's a mini flamethrower, though it needs to be reloaded with a new canister after every usage.
- Flashlight - Makes light, allowing you to shine it on things.
- Net Launcher - Launches a net that Roots the target.
- Anti-Magic - This game is magical after all. Must remember that. The grenade fills the Zone with iron particles, enough that breathing hurts and magic is disrupted.
- Expanding Foam - Used in riot control situations. Roots the target(s) in an expanding and rapidly hardening foam.
- Flash Bang - Both Blinds and Deafens the target(s).
- Knockout Gas - I'm sure you can guess.
- Light - Golden egg looking thing with the words "Pick Me Up" embossed on the side. Once armed, anyone picking it up is Destroyed.
- Micro Black Hole - Look, my cyberpunk gets weird occasionally. Trips the target(s) as they're dragged towards the quickly evaporating gravitational anomaly.
- Micro White Hole - Displaces the target(s) out of the Zone as they're repealed by the quickly evaporating theoretical gravitational anomaly.
- Quantum Maleficence - Probability weaponized and canned. On detonation, it briefly opens a portal to a Far Realm, flooding the area with Maleficence.
- Silence - More of an aggressive noise cancelling speaker, generating the counter wave to whatever noise it detects. Effectively, and awkwardly, Silences the area.
- Stun - A lower strength (and cheaper) version of the Flash Bang. Stuns the target(s).
- Tear Gas - Technically a war crime. One that the American police force has no problem committing against the population, all the while collecting overtime. Shrouds the target(s), but anyone starting their turn in the cloud of gas is Exhausted.
[SWS] Hole in Your Soul, or Lack Thereof
A thing that ain't ever fully set right with me in cyberpunk games is how the installation of cybernetics always seem to make you 'less' of a person. Be it the lose of 'humanity' or 'soul', the wearer of such prosthetics is treated as less of a person. Okay, yes, fine, given the typical systems for this sort of thing, some form of balance needed to be found, but - maybe - that weren't it.
Say you're out and about in your dystopian future of choice, minding your own business, just doing a job you were hired for, probably arson, no biggie, when some jerk starts screaming about "don't burn down my business" and swinging a katana who's edge has been honed down to an atom's thickness. Real day ruiner. Long story short, you're down an arm. Mechanically, you're still a 'full' person at this point (which is correct), but as soon as you decide to replace your missing limb with a prosthetic, you're somehow no longer fully human? Your soul is diminished because you've...had a surgery?
Awful. Garbage. Get the fuck outta here.
The human body is able to adapt in some amazing ways. You know when you pick up a set of tongs and you give them a good clicking to see if they still work? That's your brain forming and calibrating the new addition to your body that exists via the tongs. Ya getting your soul eaten every time you pick up a set of tongs? Hell, the sack of meat in your skull can even adapt to completely altered input, adjusting to the new orientation in just days.
When you install cybernetics, you should be less worried that your somehow "less of a person", and more concerned that by integrating this technology into your body, you run the risk of being over dependent upon said technology and the people who control it. While some may have altruistic goals to providing the technology, ultimately the corruption of capitalism (which actually eats away at your soul) bring them to offering 'subscription plans' or 'cost cutting measures' or some other bullshit that cheats the consumer.
Cardinal Goons
The Gist
Six candidate Cardinals must delve into the catacombs of Vatican City. There, they will face unknown and terrifying challenges; tests to ensure their Devotion, Piety, and Infallibility. They must delve deep and retrieve the triregnum, to return with it and sit upon the Cathedra.
But be warned: The throne only seats one.
(You know Tunnel Goons? It's that, but with select cardinals. The majority is rehashed here for convenience.)
Action Rolls
When the outcome of an action is uncertain, roll 2d6 + ability + 1/relevant item. If the result is equal to or greater than the assigned Difficult Score (DS), then it is a success. If the action is potentially dangerous (ie. attacking a roaming Head of John the Baptist), then the difference in the resulting roll and the DC is the amount of damage done. Basically, if you fail the roll, you take damage equal to the difference. If you succeed, you give the damage.
Difficulty Score
Easy: 8 | Medium: 10 | Hard: 12
Inventory
The Inventory Score is how many things you can stuff into your adventure sack. Anything over this number causes a -1 to be added to your Pius and Sin rolls.
Characters come with 3 unique items, but the rest of the pack is yours to fill. Or overfill, even.
Inventory Score starts at 8.
Heath and Death
Heal starts at 10. When you reach 0, you are dead.
Regain all Health lost by stopping for a meal of pasta and wine. This takes about 30 minutes.
Advancement
If you’re still playing this for some reason, you advance every 2 game sessions. Raise 1 attribute (below) and choose your Inventory or Health to also increase by 1.
Attributes
Every character starts off with 0 or more points in the following attributes.
Pius - Your ability to avoid the devil. Literally dodging away from him.
Devotion - Your dedication to scripture, both the written and spoken word.
Sin - Your ability to do terrible things. Hitting, stealing, trials of the flesh.
Also, everyone speaks their native language and Latin.
The Papabili
Cardinal Chook Duggery
_The Tree Hugger_
P 2 | D 1 | S 0
* Habit of Francis of Assisi - Allows for speaking with Animals.
* Corked Galero - Protects against swarms of things.
* Crozier of Saint Fiarce - Functions as a Staff weapon, but also can cause Grasping Vines to grow (DC 10)
Cardinal Giuseppe Archette
_The Studious_
P 1 | D 2 | S 0
* Scroll of Saint Floran (DC 10) - Spits a fireball at the target. Consumed on Failure.
* Scroll of Jude Thaddeus (DC 10) - Restores Health. Consumed on Failure.
* Finger Bone of Saint Anthony of Padua - Protects against the Undead as Armor. 1st degree artifact.
Cardinal Godric Foundling
_The Knight_
P 0 | D 1 | S 2
* Armored Mitre - Dented and bloodied, but it perceivers
* Sword of Saint Catherine - Yes, that one.
* Rib Bone of Saint George - Provides divine protection from the knight of knights.
Cardinal Ignacio Marquez
_The Red_
P 1 | D 0 | S 2
* Piano wire reinforced rosary beads
* Dagger (hidden within crucifix)
* Red silk gloves
Cardinal Jean-Claude Chisanga
_The Untouchable_
P 2 | D 0 | S 1
* Ankle Bone of Saint Christopher (DC 10) - When set to a trip line, causes an alarm to cry once the line is tripped.
* Habit of Saint Nicholas Owen (DC 10) - Allows the wearer to appear to be up to five feet from their actual location. Consumed on failure.
* Sack of Golden Caltrops
Cardinal Lucien De Vos
_The Raven_
P 3 | D 0 | S 0
* Toe Knuckle of Saint Casila - Aids in sneaking. 1st degree artifact.
* Lockpick of Saint Baldomerus - Set of lockpicks used by Baldomerus of Lyons. 2nd degree artifact.
* Hand of Glory - Unlocks any door. Once. Consumed on use.
Cardinal Seamus O’Brien
_The Lich_
P 0 | D 3 | S 0
* Scroll of Saint Rita of Cascia (DC 10) - Raises a servant from a currently unused corpse. Consumed on failure. Fails if a servant currently exists.
* Blood of Saint Januarius (DC 10) - Allows for the viewing of ghosts. 1st degree artifact. Consumed on failure.
* Thurible (as mace) - Billows sweet smelling smoke as it swings.
Cardinal Stanislaw Kovacs
_The Serpent Tongued_
P 0 | D 2 | S 1
* Pickled Tongue of Saint Bartholomew - When placed in the user’s mouth, anything they speak detects as the truth.
* Scroll of Saint Joseph of Cupertino (DC 10) - Makes the target forget the last few moments. Consumed on failure.
* Silver snake dagger
Cardinal Tex Smith
_The American_
P 0 | D 0 | S 3
* Thoughts - Gold plated desert eagle. Twined with Prayers.
* Prayers - Gold plated desert eagle. Twined with Thoughts.
* Plate of Deep Fried Spaghetti (ration)
Doug Nash
_The Lost Tourist_
P 1 | D 1 | S 1
* Cell Phone - No reception
* Sacred Heart of Jesus statue (as Club) - Bought from the gift shop
* Tourist Guide Book - Good for looking things up.
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