Showing posts with label bandwagon. Show all posts
Showing posts with label bandwagon. Show all posts

[HMtW] The Grumpus (Blogwagon Holiday Special)

Another blogwagon time. This go around its a hex for a Christmas themed hexcrawl in the style of them old Rankin/Bass stop motion pictures outta the 60's. You know the one: young kid runs away from home because he's different from the others, meets various barely contained psychopaths, and returns years later to be accepted because the cruel taskmaster overlord needs to exploit him. A noble yeti is forced into domestication via violence. Something about a toy Vapula? Yeah, that's the one. That and it's eighteen sequels. 

Only trouble is, well, fuck this holiday. It's a miserable time of year when the corporations pump their propaganda on an already broke and breaking working class, guilting them into buying the over priced slop that no one needs. At one point, Saint Nicholas only gave to the needy; a good and proper thing to do. Nowadays, Santa Claus is a false idol in the worship of materialism. Buy that overpriced, easily broken, unrepairable, beeping, blinking, do nothing piece of plastic and precious metals that will sit in the remains of a landfill long after your carcass has crumbled to ash OR ELSE YOU HATE YOUR LOVED ONES. "Consume, you ignorant bastards, it's on sale!" They continue, having jacked the prices, only to cut them by a meager amount to make it look as if you're saving money. 

Fuck that. Fuck them. Fuck it. And the holiday they rode in on. Especially for making me agree with the Calvinists on this. 

"But Wayspell, the lights and decorations are so pretty. Everything is so happy and cheerful." I can't help you if you're going to intentionally blind yourself to the reality at large with glittering trinkets, like some sort of mutant magpie on hallucinogenics. I'd tell you to "put on the glasses" but that would make me Roddy Piper, you Keith David, and, well, my back already hurts. 

But, I didn't come here to go on and on about your shortcomings. I came here to tell you about - 

The Grumpus

Crossing the borders of this forested hex is a notable ordeal: whatever snow was falling, whatever whimsical song was playing in the background, whatever merry time was being had - ends. It all just ends. The snow stops falling, melting upon the ground. Background music goes from wintery bells bullshit to something more appropriate for Halloween. The trees are no longer beautiful pines, hearty and strong, but sad, cruel, twisted things, hunched over and bare of all needles. Ravens caw and mock just out of sight. A thin fog snakes along the ground, thick with malice, but intangible.

At the center of it all lies the homestead: a small cabin and accompanying garden. The garden is a small one, enough for only one person, though it contains several scarecrows wearing red fur coats. The cabin is a simple thing of wood and stone, adorned with wind chimes made from tinnies and antlers. There's most likely a small fire in the fire pit out front. A single, old, wooden chair sits there, partnered with a table for holding drinks and cigarettes. Honestly, the table is probably a telephone cable spool. Inside is mostly bare: A cot, a chair by the fireplace, a cooler for beer. More tinnies dot the floor. The room is awash in the soft glow coming from the noses of the reindeer whose heads are mounted along the walls. 

This is the home of the Grumpus. 

Standing seven foot tall, with eyebrows reaching to the brim of his hat paired with a wispy bearded to his knees, and clad in a shabby blue robe patched with red fur, a rough worn wizard hat, and the lingering smell of nicotine, the Grumpus* is a crushingly dour individual. He lives here, in the cabin, neither happy, nor fully alone; but in an empty acceptance of the bigfeet who call this hex home. If he knew how to make it a sanctuary for them, he would. But he don't. So he don't. Despite his demeanor, he fully respects guest rights, as long as those who intrude respect host rights. 

Now, what he does not respect - not in the slightest; not in a single modicum or even an atom of respect - perhaps better to say he outright reviles, is that villainous, revolting holiday known as Christmas. His malice towards this ever decadent holiday is to the point that he will offer to pay 500 gold for any Santa pelts brought to him. 

What's that? Oh, yes, there's plural Santa Clauses. That's why he (probably) keeps turning up in almost every hex. Plural nasal bioluminescent deer as well.

Thought I had time for art. I was wrong. Hopefully I'll fix this later.

The Grumpus
Man Strategist

A former wizard adventurer turned hermit, the Grumpus carries no patience or joy for things deemed "cheery" or "jolly." He resides alone, save for the occasional visit from the near by bigfoot tribe, and prefers it this way. While retired, he still carries his archwood staff, mostly out of habit, slightly out of necessity for walking in his old age. Not that he'll admit it. 

Health/Defense: 3 / 4
Attributes: Swords 1 | Pentacles 3 | Cups 4 | Wands 7
Likes: Bigfoots, Being alone, the Mari Lwyd (strangely)
Hates: Christmas, Santa Clauses

Notes: 
* Heavy Metal Christmas - His beard counts as a Shield, for the purpose of Defense.
* The Night Santa Went Crazy - IF violence does break out, he's attacking the jolliest looking motherfucker first. 

Lesser Dooms
* Drinking Up Christmas - Heals a Wound by chugging a beer as a Miscellaneous action. Dude can carry a full sixer in his robe.
* It's Not Christmas Until Someone Cries - Using the Staff as a focus, the Grumpus can make attack Attack actions of arcane energy up to one zone away. He adds is Wands attribute, rather than Swords, to these Attacks on his turn. He is never engaged by using this ability. 
* Merry Christmas (I Don't Wanna Fight Tonight) - Seemingly having a mind of its own, the Grumpus can wiggle his beard, lashing out in surprising ways. He may perform Roughhouse actions using his beard. 

Greater Dooms
* There Ain't No Sanity Clause - While holding the staff, the Grumpus can cast any Weald spell from Appendix A without components. Also the Welkin spells Binding and Life, for some reason. Cast spells by playing a lesser doom Speak Invocations actions and discarding a greater doom card to cover Resolve cost. Each additional greater doom card discarded adds +1 Resolve. 

If you're cold, they're cold. Let them in.

Mari Lwyd
Unique Spirit

The Grey Mare, a grim yet festive personification of winter. Appearing as a skeletal horse with glowing, wrapped in a cloak of spectral mist and wearing festive ribbon and bows, the Mari Lwyd wanders from home to home, spreading cheer in the form of screaming rhymes at each other and consuming all the booze in the house and chasing people.

Health/Defense: -
Attributes: Swords - | Pentacles - | Cups - | Wands - 
Likes: Singing Rhymes, Booze, Chasing people
Dislikes: Teatotalers, Sobriety

Notes:
* Put the Cards Away - You won't need them, we're trying something a little different here. 
* Pwnco - When the Mari Lwyd appears, it demands booze from the party in the form of a rhyming couplet or insult. Should the party fail to respond in kind with a witty excuse as to why they cannot provide wanted booze, the Mari Lwyd inflicts damage against the part in the form of consuming all the booze within their inventory. Should the party have no booze in their collective inventory, then it consumes half of all rations. Should there be no rations within the party, it inflicts one Wound to everyone and leaves. IF the party manages to outwit the Mari Lwyd, it cackles wildly and runs off, leaving behind twenty inventory slots of alcohol. 

The Meatgrinder
01. Torches/Spells Gutter
02. Torches/Spells Gutter
03. Torches/Spells Gutter
04. Torches/Spells Gutter
05. Torches/Spells Gutter
06. [Curiosity] A mournful cry of something intelligent, but not human, echoes through the forest.
07. [Curiosity] What looks to be a poorly made lean-to sits forgotten beside a fallen tree. 
08. [Curiosity] The mixed smell of spiced cider and wet moss drifts on the wind. 
09. [Curiosity] A skeleton in a faded red coat lays impaled upon a twisted wooden spike, several feet taller than expected. Smaller spikes dot the area, hidden in the underbrush.
10. [Curiosity] Muddy ground still holds massive, human-like footprints, well over 15 inches long.
11. [Travel Event] Lashing out from the debris littered ground, a snaggle vine wraps around the leg of the final adventure of the marching order, Rooting them. The more they struggle, the tighter it squeezes. 
12. [Travel Event] The mist moves in tight around the characters, obfuscating the path. A Disadvantaged Cups test is needed to keep from getting lost.  
13. [Travel Event] In the distance, a ways through the dark, a red glowing light blinks slowly. Anyone approaching the glowing reindeer nose must make a Pentacles test or get caught in snare traps, dragging them up into the tree branches.
14. [Travel Event] Laying on a rock, pretty as you please, is a golden triangular coin. Free gold! Score! (Well, actually, the coin is cursed and if it's picked up, the carrier is Stressed by strange voices as long as they carry it.) 
15. [Travel Event] During a brief rest, a tear in an adventurer's pack is discovered. The item in the last inventory slot(s) has fallen out and is now missing. Taking the time to backtrack and scout for it causes another Meatgrinder check. 
16. [Random Encounter] Three imps make silly faces at one another, using the shiny breastplate of a long dead knight as a mirror. 
17. [Random Encounter] Nestled among the withering trees, a premeditation of Gorcrows watch the adventures, following along and looking for their time to strike.
18. [Random Encounter] Wandering leisurely through the forest, a troop of bigfeet will begin throwing stones and other debris, should they notice the adventures.  
19. [Random Encounter] Escorted by an entourage of corpse lights, the Mari Lwyd cuts through the thick fog, eyes aglow and set on the party's food and drink.
20. [Random Encounter] Weaving through the misty forest, the Grumpus keeps watch for that villain Santa Claus. 
21. [Quest Rumor] 

---------
* His real name is Percival Cromwell of House Humburg
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Appendix N

It's another bandwagon day, and here's another bandwagon entry. This time around, it's an Appendix N. This one ain't gonna be exhaustive, because, well, I forgot about the assignment until zero hour. 

Now, working in both cyberpunk and the occasional fantasy, I should probably make two separate lists to keep things more sorted, but: No. 

Wayspell's Appendix N


Authors 

Gibson, William
It's a coincidence he's at the top of the list, but he certainly should be. His fingerprints are in just about everything cyberpunk related and my slop ain't no exception. And do you know how hard it is to steal things from cyberpunk stories when both Cyberpunk (RPG) and Shadowrun have already ransacked the place? Extremely.
Giraud, Jean 
Better known as Moebius, his work in comics is what got me developing a secret love for French science fiction - though I'll admit I'm woefully under-exposed to it. There's something about his surrealist stylings that feel both comfortable and mystical to me. I ain't educated enough to pin down the style (Ligne claire? That ain't it. Bande dessinee, maybe.) but the vibe is passed on in "Fifth Element" and "Valerian and the City of a Thousand Planets." I've tried reproducing the style in my own drawings, but never seem to get the hang of it. 
Lovecraft, H.P.
A nerd read H.P. Lovecraft and now likes putting eldritch horrors in things? I'm shocked! SHOCKED I SAY! Well, maybe not that shocked. 
Prachett, Terry
I have a bad habit of carrying real life bs into playing pretend and getting things grim dark. That ain't exactly fun for me. But reading a bit of Prachett also evens my mood out and reminds me there can be some whimsy, even in the big serious times. 
Rucker, Rudy
Rouge AIs are good and all, but what if you made 'em psychopathic weirdos? Some one's probably going to try and bang them, unfortunately. But! Until then! Weirdo AIs.  
Thompson, Hunter S. 
Coming of age in a Conservative community between the times Bush was slamming planes into buildings (for making fake excuses to go to war with the family enemy) and when Bush was abandoning the city of New Orleans, was not an easy time for someone who can put two and two together. Finding Thompson's works, sadly near the end of his days before Bush had him assassinated, showed me the oligarch bastards have been pulling this depravity for sometime, and that, no, the conservative community was not Normal or Healthy but in need of being treated or put down. Also, a few have claimed his writing style has rubbed off on me. I reckon they've been kicked in the head by a mule. 
Wellman, Manly Wade 
What if Lovecraft, but less racist? And more hopeful? Silver John, that's what. Also, as I'm writing this, I'm starting to realize Manly Wellman may be the reason my fantasy worlds look more like the New World than whatever the hell medieval Europe looks like. 

Books

Dune (Frank Herbert) 
Deep time has always fascinated me, both towards the past and the future. While not the deepest out there (only 20K) there's still plenty of time for things to get weird. Also, the importantness of drugs and the boundless light of Allah. 
Hellboy (Mike Mignola)
You're mixing science AND magic? While throwing in old myths? How am I not going to aggressively borrow from this?
Hyperion  (Dan Simmons)
Sometimes you just need a spaceship that's a tree, powered by a black hole and crewed by clones, so that you can go on your Canterbury Tales rip off. 
Lord of the Rings (JRR Tolkien)
Sure, it's influential, but not in a good way. The story was fine (ignoring the crypto-fascism and pro-monarchy slant), but there was just so much needless nonsense bullshit stacked in the way. Not every tree needs a 10 page backstory. Sometimes a song is just a song. Cut out the fat and move on. This is a point of dissonance as, as a cyberpunk writer, I'm compelled to word vomit facts of a made up world into a gazette, as if anyone actually running a game has interest in that.  
Poetic Edda (as translated by Jackson Crawford)
Read and reread this to snag elements for a Viking themed larp I was helping run way back in the days of my back still working. I'll still drop Norse inspired elements into my games, be it ghosts using secrets as health or dragons being a result of sin.  
Snow Crash (Neal Stephenson) 
I've surely read other works by him, but my tired brain is not providing those answers at the moment. But, civil authority replaced by corporate city-states populated by an apathetic, ignorant populous while said corporations loot and plunder ancient artifacts is right up my alley. 

Movies and TV

Back to the Future (1985)
Don't shy away from time travel in your games, you cowards. 
Fifth Element (1997)
As mentioned above, the aesthetics of this movie are amazing. I really do need to run more weirdo science fiction games.
Ghost in the Shell (1995)
Absolutely nothing like the manga, from what I recall. I'm sure the movie was chock full of philosophical ponderings about what what it means to be human in the day and age of cybernetic augments and complete body replacements, but the most important take away was clearly the spider tanks. Spider. Tanks.  
Hackers (1995) 
I'm pretty sure I filed the serial numbers off most things in this movie for the Console Jockeys. This and that one episode of Ghost Writer.  
Labyrinth (1986) 
Make. Goblins. Weird. Again.
Mad Max 1-4; Furiousa (1979, 1981, 1985, 2015; 2024)
Every generic teenage boy with no personality seems to have fetish for a "post-apocalypse" setting and story. I was no different. Even did a report on it. What I took away from it, besides the ultimate futility of man, is that major bad guy NPCs need to be over the top and violence needs to have a point to it.
Robocop (1987)
Oh boy, was I ever far too young when I first saw this. Later rewatchings, however, got the philosophic messages across, from the comments on personal identity to the statement of fact that is "Corporations are bastards."
Star Wars (1977)
I'm sure this was a surprise to no one. It's your basic, good old Hero's Journey with space wizard knights turned outcast adventurers in a world full of weirdos AND deep time? Put it in my veins.  
The Watch (2021)
Look, as a Discworld adaption, it was bad to the point of "adaption" being the wrong word. I do think, however, you take out the Discworld character names and the baggage that comes with them, and you've got something serviceable there. Either way, the _aesthetic_ is what I really like, and try to sneak it into any fantasy thing I'm running. 
Valerian and the City of a Thousand Planets (2017)
So very French. So full of weirdos. And it's okay to have weirdos in your world. Perhaps better if so. So very pretty. ...Do I just like pretty looking space operas?  
  
Again, not the complete list, but a bit that comes to mind at 11:30 the night before it's due. The take away from this little moment of self reflection is that I need to run more fantasy again. I don't know what happened. I use to love it. I blame the larp. It's the source of my knee pain and liver cirrhosis, after all. 
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[SWS] Hole in Your Soul, or Lack Thereof

 

A thing that ain't ever fully set right with me in cyberpunk games is how the installation of cybernetics always seem to make you 'less' of a person. Be it the lose of 'humanity' or 'soul', the wearer of such prosthetics is treated as less of a person. Okay, yes, fine, given the typical systems for this sort of thing, some form of balance needed to be found, but - maybe - that weren't it. 

Say you're out and about in your dystopian future of choice, minding your own business, just doing a job you were hired for, probably arson, no biggie, when some jerk starts screaming about "don't burn down my business" and swinging a katana who's edge has been honed down to an atom's thickness. Real day ruiner. Long story short, you're down an arm. Mechanically, you're still a 'full' person at this point (which is correct), but as soon as you decide to replace your missing limb with a prosthetic, you're somehow no longer fully human? Your soul is diminished because you've...had a surgery? 

Awful. Garbage. Get the fuck outta here. 

The human body is able to adapt in some amazing ways. You know when you pick up a set of tongs and you give them a good clicking to see if they still work? That's your brain forming and calibrating the new addition to your body that exists via the tongs. Ya getting your soul eaten every time you pick up a set of tongs? Hell, the sack of meat in your skull can even adapt to completely altered input, adjusting to the new orientation in just days. 

When you install cybernetics, you should be less worried that your somehow "less of a person", and more concerned that by integrating this technology into your body, you run the risk of being over dependent upon said technology and the people who control it. While some may have altruistic goals to providing the technology, ultimately the corruption of capitalism (which actually eats away at your soul) bring them to offering 'subscription plans' or 'cost cutting measures' or some other bullshit that cheats the consumer. 

Additionally, to address the 'balance' issue mentioned above: I don't...care? Some Weird Sin is perhaps too lethal of a system and if you want to jam your cyberarm full of weaponry, boom box, thief's tools, bar supplies, phone kit, kitchen sink, additional sensory organs, and whatever else you can imagine, go ahead. Enjoy yourself. Your character will probably be dead soon. Unbalance shouldn't be feared by the player, nor the General Manager. (But I'm the sort to give a character of a template variant a nuke, just for showing up)

Instead of harassing and insulting people with disabilities, I look to ask the player a set of questions to get them thinking about their choices, leaning into the roleplaying side of things, rather than the purely mechanical. The explanations offer more sub questions, to really press the issue if you want. It's neither a long, nor complicated list, but I have seen it help the player consider and role play their decisions. Which is something that, obviously, should be striven for. Far too often I've seen a Shadow run player say "I've got a chip in my head" at character creation, then it never get brought up again.

1. Why have you chosen to give up a part of yourself? 
Obviously, if the augment is replacing a missing part, this is apparent. But, if the player is replacing a perfectly working organic part: Why? What is leading you to give it up? Do you fear falling behind the competition? Or is it fashion wear you're trying to use to fit in? That part is you and has been since birth. Why get rid of it now?

2. Why make yourself a Product?
Despite what they try to tell you, personality can't be bought at Hot Topic. Not many people have what you're installing, sure, but it's still a Product made by a company. One unit out of countless thousands produced every single day. That meat was yours, and yours alone. Your new eyes are now shared, potentially, with any random person on the street. 

3. Which company do you bind yourself to?
Ultimately, you're giving up a part of your organic self and replacing it with company made product. Almost every company in the biomedical business has a version of the part you're looking for. You're now going to be dependent on their fabrication, their firmware updates, their back doors into your ware. What makes this company better? Why give your freedom to them? What are you planning to do when a back door hack into their software is discovered and almost any hacker punk can take control of your body part? 

4. What do you plan to do if they go out of business?
Cattle die, kinsmen die, all things must end. Including businesses in this corporate-eat-corporate world these days. What are you planning to do when the company goes out of business and the DRM expires, leaving a chunk of your brain unusable, locked behind security protocols, waiting for the key from a company that no longer exists. (I secretly hope the players look to jailbreak their gear and make it truly theirs, but that has yet to be) 

5. Cash or Credit?
In the possibly implied setting (or at least the one I use at my table, parts of which may have slipped into the rule book for space filling fluff. I drift, I admit it.) physical paper currency, such as the Soviet Ruble, is illegal as it is untraceable and easily hidden. Credits, on the other hand, store all transaction data to a distributed ledger, making every single transaction public and searchable. Will you keep your privacy after all this, or brazenly flaunt your actions? (There's a correct answer here) So after all the decisions are made, the process complete, and the doctors need paying. So "cash or credit?"

Again, not a terribly complicated list, but it puts the roleplay first and fresh in the player's minds. Giving other players and the GM a glimpse into the character's position. 


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Cardinal Goons

 The Pope is dead, again, and the leader of the capitalist world is proposing the dumbest thing ever, again, and now his mega rich followers have gone to the Vatican to combine the two situations. I needn't tell you how these people's messiah would whip the shit out of them with a whip of his own braiding. They lack self awareness and the critical thinking to realize this, however.

But, now a game of how Cardinals become Popes. Strangely it doesn't involve shedding skin during metamorphosis.

Cardinal Goons

The Gist

Six candidate Cardinals must delve into the catacombs of Vatican City. There, they will face unknown and terrifying challenges; tests to ensure their Devotion, Piety, and Infallibility. They must delve deep and retrieve the triregnum, to return with it and sit upon the Cathedra. 


But be warned: The throne only seats one. 


(You know Tunnel Goons? It's that, but with select cardinals. The majority is rehashed here for convenience.)  


Action Rolls

When the outcome of an action is uncertain, roll 2d6 + ability + 1/relevant item. If the result is equal to or greater than the assigned Difficult Score (DS), then it is a success. If the action is potentially dangerous (ie. attacking a roaming Head of John the Baptist), then the difference in the resulting roll and the DC is the amount of damage done. Basically, if you fail the roll, you take damage equal to the difference. If you succeed, you give the damage. 


Difficulty Score

Easy: 8 | Medium: 10 | Hard: 12


Inventory

The Inventory Score is how many things you can stuff into your adventure sack. Anything over this number causes a -1 to be added to your Pius and Sin rolls. 


Characters come with 3 unique items, but the rest of the pack is yours to fill. Or overfill, even.


Inventory Score starts at 8. 


Heath and Death

Heal starts at 10. When you reach 0, you are dead. 


Regain all Health lost by stopping for a meal of pasta and wine. This takes about 30 minutes.


Advancement

If you’re still playing this for some reason, you advance every 2 game sessions. Raise 1 attribute (below) and choose your Inventory or Health to also increase by 1. 


Attributes

Every character starts off with 0 or more points in the following attributes. 


Pius - Your ability to avoid the devil. Literally dodging away from him.

Devotion - Your dedication to scripture, both the written and spoken word.  

Sin - Your ability to do terrible things. Hitting, stealing, trials of the flesh.


Also, everyone speaks their native language and Latin. 


The Papabili


Cardinal Chook Duggery

_The Tree Hugger_


P 2 | D 1 | S 0

* Habit of Francis of Assisi - Allows for speaking with Animals.

* Corked Galero - Protects against swarms of things. 

* Crozier of Saint Fiarce - Functions as a Staff weapon, but also can cause Grasping Vines to grow (DC 10) 


Cardinal Giuseppe Archette

_The Studious_


P 1 | D 2 | S 0

* Scroll of Saint Floran (DC 10) - Spits a fireball at the target. Consumed on Failure.

* Scroll of Jude Thaddeus (DC 10) - Restores Health. Consumed on Failure.

* Finger Bone of Saint Anthony of Padua - Protects against the Undead as Armor. 1st degree artifact. 


Cardinal Godric Foundling

_The Knight_


P 0 | D 1 | S 2

* Armored Mitre - Dented and bloodied, but it perceivers 

* Sword of Saint Catherine - Yes, that one. 

* Rib Bone of Saint George - Provides divine protection from the knight of knights. 


Cardinal Ignacio Marquez

_The Red_ 


P 1 | D 0 | S 2

* Piano wire reinforced rosary beads

* Dagger (hidden within crucifix) 

* Red silk gloves


Cardinal Jean-Claude Chisanga 

_The Untouchable_


P 2 | D 0 | S 1

* Ankle Bone of Saint Christopher (DC 10) - When set to a trip line, causes an alarm to cry once the line is tripped. 

* Habit of Saint Nicholas Owen (DC 10) - Allows the wearer to appear to be up to five feet from their actual location. Consumed on failure. 

* Sack of Golden Caltrops


Cardinal Lucien De Vos

_The Raven_


P 3 | D 0 | S 0

* Toe Knuckle of Saint Casila - Aids in sneaking. 1st degree artifact.

* Lockpick of Saint Baldomerus - Set of lockpicks used by Baldomerus of Lyons. 2nd degree artifact. 

* Hand of Glory - Unlocks any door. Once. Consumed on use.


Cardinal Seamus O’Brien

_The Lich


P 0 | D 3 | S 0

* Scroll of Saint Rita of Cascia (DC 10) - Raises a servant from a currently unused corpse. Consumed on failure. Fails if a servant currently exists. 

* Blood of Saint Januarius (DC 10) - Allows for the viewing of ghosts. 1st degree artifact. Consumed on failure.

* Thurible (as mace) - Billows sweet smelling smoke as it swings. 


Cardinal Stanislaw Kovacs 

_The Serpent Tongued_


P 0 | D 2 | S 1

* Pickled Tongue of Saint Bartholomew - When placed in the user’s mouth, anything they speak detects as the truth. 

* Scroll of Saint Joseph of Cupertino (DC 10) - Makes the target forget the last few moments. Consumed on failure. 

* Silver snake dagger 


Cardinal Tex Smith

_The American_


P 0 | D 0 | S 3

* Thoughts - Gold plated desert eagle. Twined with Prayers.

* Prayers - Gold plated desert eagle. Twined with Thoughts.

* Plate of Deep Fried Spaghetti (ration)


Doug Nash

_The Lost Tourist_


P 1 | D 1 | S 1

* Cell Phone - No reception

* Sacred Heart of Jesus statue (as Club) - Bought from the gift shop

* Tourist Guide Book - Good for looking things up. 


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