| Thought I had time for art. I was wrong. Hopefully I'll fix this later. |
Cardinal Goons
The Gist
Six candidate Cardinals must delve into the catacombs of Vatican City. There, they will face unknown and terrifying challenges; tests to ensure their Devotion, Piety, and Infallibility. They must delve deep and retrieve the triregnum, to return with it and sit upon the Cathedra.
But be warned: The throne only seats one.
(You know Tunnel Goons? It's that, but with select cardinals. The majority is rehashed here for convenience.)
Action Rolls
When the outcome of an action is uncertain, roll 2d6 + ability + 1/relevant item. If the result is equal to or greater than the assigned Difficult Score (DS), then it is a success. If the action is potentially dangerous (ie. attacking a roaming Head of John the Baptist), then the difference in the resulting roll and the DC is the amount of damage done. Basically, if you fail the roll, you take damage equal to the difference. If you succeed, you give the damage.
Difficulty Score
Easy: 8 | Medium: 10 | Hard: 12
Inventory
The Inventory Score is how many things you can stuff into your adventure sack. Anything over this number causes a -1 to be added to your Pius and Sin rolls.
Characters come with 3 unique items, but the rest of the pack is yours to fill. Or overfill, even.
Inventory Score starts at 8.
Heath and Death
Heal starts at 10. When you reach 0, you are dead.
Regain all Health lost by stopping for a meal of pasta and wine. This takes about 30 minutes.
Advancement
If you’re still playing this for some reason, you advance every 2 game sessions. Raise 1 attribute (below) and choose your Inventory or Health to also increase by 1.
Attributes
Every character starts off with 0 or more points in the following attributes.
Pius - Your ability to avoid the devil. Literally dodging away from him.
Devotion - Your dedication to scripture, both the written and spoken word.
Sin - Your ability to do terrible things. Hitting, stealing, trials of the flesh.
Also, everyone speaks their native language and Latin.
The Papabili
Cardinal Chook Duggery
_The Tree Hugger_
P 2 | D 1 | S 0
* Habit of Francis of Assisi - Allows for speaking with Animals.
* Corked Galero - Protects against swarms of things.
* Crozier of Saint Fiarce - Functions as a Staff weapon, but also can cause Grasping Vines to grow (DC 10)
Cardinal Giuseppe Archette
_The Studious_
P 1 | D 2 | S 0
* Scroll of Saint Floran (DC 10) - Spits a fireball at the target. Consumed on Failure.
* Scroll of Jude Thaddeus (DC 10) - Restores Health. Consumed on Failure.
* Finger Bone of Saint Anthony of Padua - Protects against the Undead as Armor. 1st degree artifact.
Cardinal Godric Foundling
_The Knight_
P 0 | D 1 | S 2
* Armored Mitre - Dented and bloodied, but it perceivers
* Sword of Saint Catherine - Yes, that one.
* Rib Bone of Saint George - Provides divine protection from the knight of knights.
Cardinal Ignacio Marquez
_The Red_
P 1 | D 0 | S 2
* Piano wire reinforced rosary beads
* Dagger (hidden within crucifix)
* Red silk gloves
Cardinal Jean-Claude Chisanga
_The Untouchable_
P 2 | D 0 | S 1
* Ankle Bone of Saint Christopher (DC 10) - When set to a trip line, causes an alarm to cry once the line is tripped.
* Habit of Saint Nicholas Owen (DC 10) - Allows the wearer to appear to be up to five feet from their actual location. Consumed on failure.
* Sack of Golden Caltrops
Cardinal Lucien De Vos
_The Raven_
P 3 | D 0 | S 0
* Toe Knuckle of Saint Casila - Aids in sneaking. 1st degree artifact.
* Lockpick of Saint Baldomerus - Set of lockpicks used by Baldomerus of Lyons. 2nd degree artifact.
* Hand of Glory - Unlocks any door. Once. Consumed on use.
Cardinal Seamus O’Brien
_The Lich_
P 0 | D 3 | S 0
* Scroll of Saint Rita of Cascia (DC 10) - Raises a servant from a currently unused corpse. Consumed on failure. Fails if a servant currently exists.
* Blood of Saint Januarius (DC 10) - Allows for the viewing of ghosts. 1st degree artifact. Consumed on failure.
* Thurible (as mace) - Billows sweet smelling smoke as it swings.
Cardinal Stanislaw Kovacs
_The Serpent Tongued_
P 0 | D 2 | S 1
* Pickled Tongue of Saint Bartholomew - When placed in the user’s mouth, anything they speak detects as the truth.
* Scroll of Saint Joseph of Cupertino (DC 10) - Makes the target forget the last few moments. Consumed on failure.
* Silver snake dagger
Cardinal Tex Smith
_The American_
P 0 | D 0 | S 3
* Thoughts - Gold plated desert eagle. Twined with Prayers.
* Prayers - Gold plated desert eagle. Twined with Thoughts.
* Plate of Deep Fried Spaghetti (ration)
Doug Nash
_The Lost Tourist_
P 1 | D 1 | S 1
* Cell Phone - No reception
* Sacred Heart of Jesus statue (as Club) - Bought from the gift shop
* Tourist Guide Book - Good for looking things up.
Cyberpunk West Marches: A Follow Up
Overview
- Gewalt Arms Battle Dome - Every crumbling empire eventually turns to bloodsports. This one is sponsored by an arms manufacturer.
- Patriot Burger Hologram - The twenty story tall hologram of a buxom blonde with impossible body proportions in an American flag bikini and welding dual assault rifles that fired into the air on the hour, which served as an advertisement for Patriot Burger fastfood restaurants, but strangely never mentioned Patriot Burger.
- Saint Iscariot's House of Eternal Servitude - A megachurch smack in the middle of an impoverished neighborhood, blaring religiosity over a PA system 24/7, yet never actually helping the people of said neighborhood.
- Morningstar Laboratories - Experimental physics laboratory that probably should not have been built downtown.
- Fission Plant - The local powerplant that was very obviously leaking toxic sludge into the surrounding area due to cost cutting on safety systems.
- Hodag Mart - A popular chain of bodegas around the city. Inspired by the incredible gift of artwork from Hodag (which will be included in the next PDF update, should I ever get my act together)
- Vitulus Aureus - "People are our products"
- Wormwood Pharmaceuticals - Pumping out strange and untested drugs for all to "enjoy." Had a multitude of illegal production sites around the city
- Zen Security - The privatized police force overseeing the City. Also the largest gang in town.
The Take Away
In Closing
Werberth: A Miserable Little Setting
//GLoG/Setting/USSR
- Majak (City 40) - Focuses on research into and using "strange matter"
- Uglegorsk - Serves as the cosmodrome managing terrestrial side operations for the Hinderland station.
- Gorky - Mass production of the nuclear capable KM ekranoplan
- Mailbox #4276 - Secure facility in Mezhgorye performing research in theoretical quantum realms and entanglement.
- Krasnoyarsk 26 - Researches ancient viruses discovered in the ever thawing tundra.
B. Internationale
- Restore 1d6 HP to the target
- Give a +4 to a single test or save. (Traditional assisting only provides +2)
- Champion successfully assists someone
- Champion takes time to repair gear rather than simply purchase new item
- Champion shows solidarity with the common man at a detriment to themselves.
B. Internationale
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