Slush Pile 2025


Not all ideas are important or big enough or fully thought out for an entire post. Or even relevant, really. But I still need to get them out of my brain meat for more important things. So, a slush pile was formed. 

Maybe you can use something here. 

His Majesty the Worm
Most are unsorted, but a few were His Majesty the Worm related.

A list of things that one can call to their side, that are not a dog. 
I never figured out why Josh wanted this. 

  1. Horse
  2. Well trained goat
  3. Cat
  4. Vehicle with a sassy AI
  5. Magic sword
  6. Magic keytar
  7. Griffin 
  8. Trash Gryphon
  9. Wise cracking Octopus sidekick riding in a small hydrogen basket
  10. Chain-smoking raven 
  11. Dog
  12. Shark with spider legs
  13. Bomble Bee
  14. Plant in an animated planter with legs, so when it walks it makes a dok, dok, dok sound. 
  15. Drunken wizard in the midst of a multi week bender
  16. A wise-cracking robot sidekick
  17. Dour robot sidekick
  18. Motorcycle riding orangutan. Also they chain-smoke. 
  19. The anthropomorphic personification of past arguments played out in the shower. 
  20. Giraffe
  21. Do you know what a rabid blood armadillo is? Never mind, you'll learn when it gets here.
Aufhocker
Often lurking at crossroads, paths through hallows, wooded forests, and cemeteries, this spirit appears as a humanoid obscured by a hooded monk's robe and waits to leap out unto it's victim's back, where it grows heavier and heavier, eventually crushing the victim.

Sword 1 | Pentacles 4 | Cups 0 | Wands 0
H/D: 1/4

Likes: Piggy back rides
Hates: Church bells

Notes:
Parasitic - Curing the Curse (see below) automatically kills the aufhocker.
Lesser Doom:
When You Least Expect It - The aufhocker may play a Lesser Doom to Roughhouse, leaping upon the target's back and becoming Rooted to them, moving as they do.
Greater Doom: 
Emotional Burden - A round after becoming Rooted to the target, the spirit may then play a Greater Doom to Curse the target, thus vanishing. While Cursed, after each Camp phase or whenever the Fool is played, the player must fill an additional inventory slot with "Aufhocker" (or just "Curse" if they can't remember how to spell the damn thing). Any item formally in that slot gets dropped to the ground.
 
Gary
Being a Gary is a truly terrible existence. The universe hates you. Your parents can't like you too much better, they named you 'Gary' after all. They looked at their new wiggling, screaming bundle of assumed joy and said 'That looks like a Gary, don't it?" Garry. Garrrry. Gaaaary. Good lord. 

Sword 1 | Pentacles 0 | Cups 0 | Wands 4
H/D: 3/0

Likes: Making others miserable
Hates: Itself, Fire

Greater Dooms
God Damn It, Gary - During an Attack, discard a greater doom card to attempt to rename the target character. If successful, instead of dealing a Wound, the adventurer is now named Gary. That's what everyone calls them and knows them as, because that is their name. "Oh, then I'll just go by a nickname" - No the fuck you won't, Gary. 

Sheaths
Adding a sheath in one of your belt slots makes for a quick and easy way to get a free hand, be it combat or whenever the GM asks "what's in your hands?" You know, the reason sheaths were (probably) invented.

Unsorted
Many of these were just in a draft by themselves. 

"The Yakuza HATE werewolves" 
I found this written on my arm in sharpie one morning after a party. 
--
Hellruna
"There are those whom, using the mixed tongues of the east, would refer to those who weld the power of the dead within the realms of the living as "necromancers." The proper term though, of course, is "hellruna." Further, popular tale holds that they are people that seek out power over death. Not so. To seek out this power would be both futile and insane. One does not take this power. One must be invited."

It happens in many different ways: A vision during a near death experience; A dream one cold and torpid night; Whispers upon the wind during a full moon near a cemetery. All different and each a chance at power exmortal. No one is truly sure why the dead offer extensions of power, or how, but in accepting this gift, the hellruna becomes a servant of the dead. And, in turn, is served by them. 

In acceptance, the hellruna is marked by the dead patron and placed under a geas. Should they ever break this geas, their powers leave them and the fury of the dead soon turns upon them. However, while bearing this mark and following the taboos, the caster is able to summon the dead to their aid, take council with ghosts, and other abilities only dreamed of by living wizards. 

Of Both Worlds: As a creature of both the material world and the realm of the dead, you can freely perceive and interact with ghosts around you, as well as detect where the veil between worlds is thin. However, you also detect as both living and dead, and are affected by magics as if a ghost.

Ghost Retinue: Every time the sun crosses the horizon, a collection of ghosts equal to your level are drawn to you. These ghosts will provide what council they can, and provide minor ghostly services. These ghosts also harbor some fragments of knowledge from their former lives and, as a quick action, you can allow them to possess you temporarily. Expelling them from you is also a quick action. Their skills are drawn randomly from the table below.

Spell Casting: Hellrunas are capable of casting a limited number of spells. However, unlike Magic Users, they do not have to learn the spells they seek to cast. Rather, they join in pacts with a ghost, taking up temporary taboos until the spell is cast. Such pacts must be performed at places of power, where the veil between realms is thin. 
--
Spells to Write
  • Intellect to Sparrows
  • Testiment of Stone
  • Echo of Urban Sorrows
  • Awakening the Heart's Delight
  • Passage to Reflection's Road
  • Narcissus' Storage
--
"The World has Fallen. Gone are the Kingdoms of old; the world is now free of the constraints and protection of Civilization. All that remains is the Violence and Chaos that was held under a thin veneer of Stability.

The Fall. What caused it? Who gives a shit, it was a week ago, move on. You've got to fight for your life now, no time to dwell on the ancient past. Find Guzzo and keep driving. "

--
"Opossum with a knife"
--
Lyblaeca - Beer Wizards


Not as exciting as some other folk's slush posts, but ehhhh. 
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