Werewolf Unionist

In the year 20XB (just a few short years before modern day 20XX) a lunar factory was established on the moon. While not remarkable on it's own, as the first lunar station, colony, mining, and manufacturing establishments were all decades before, what set this station - designated AMZN Lunar Prime - apart was the fact that it lacked even the most basic of automation. High stress parts, AI cores, Turing locks, and all the necessary power sources and maintenance cost money after all. Employees are replaceable. 

Another notable event in the history of the AMZN Lunar Prime was it's abandonment in 20XG due to what is commonly referred to as "the Werewolves Incident." 

The employees were originally abandoned in the facility, however you're one of the few who managed to glom the guts of a rattler back down the well (hop a freight shuttle back to earth). 

Werewolf Unionist

Starting Equipment: Union Card, Union Pamphlets,  Picket sign (as club) 
Starting Skill: 1) European Folklore 2) Lunar Operations 3) Labor Laws

For every Werewolf Unionist template you take, gain +1 HP. 

A. Beast Mode; Collective Action
B. Don't Mourn, Organize!
C. Monstrous Transformation
D. The old John Henry 

Beast Mode
With a moment of concentration you can shed off the trappings and burdens inherent in being human and embrace the freedoms of being a wolf. You are able to transform into a dire wolf while retaining human reasoning, with all that that implies. 

Collective Action
While Conviction is typically gained by putting yourself in trouble, your Conviction can also be gained by successfully convincing someone to join a trade union. 

Don't Mourn, Organize!
After seeing a member of your party die of lethal damage, a successful Wisdom check restores half of your total hit points and all uses of per day abilities. 

Monstrous Transformation
You've gained further control over your form changing abilities and can now shift into a horrendous combination of were and wolf. While in this form gain a claw attack (as heavy melee), implied wolf abilities, +2 strength, and Damage Reduction 3. Being successfully attacked with silver ends the damage reduction effect until a long rest. Holding this form hurts like hell, however, and inflicts 1 non-reductable damage per round. 

Anyone bitten by you doesn't necessarily become a lycanthrope (assuming they survive) but they do slowly develop pro-worker ideal. 

The old John Henry 
Once per session, when in a contested roll with a machine (before rolling), you may simply announce that you pass the test and beat the machine. 


Secret Jackalope 2022

I signed up for the Secret Jackalope over on the OSR discord server this year, and was paired up with Azaz from RPG Toolbox, who wanted "A village secrets table -- who hates whom, who's sleeping with someone's wife etc". So, below is just that, a table of secrets. And, because they've been (I assume) very good this financial quarter, I've also thrown in rumors. Ho Ho Ha. 

Village Secrets and Rumors 
  1. Mrs Thelch once described Mme Aelfwear's honeycomb biscuits as "Fine. Maybe a little dry?" while at a harvest festival, in front of everyone. Madam Aelfwear has sworn a blood oath of revenge. 
  2. There's much speculation behind the arcane symbols that appear in the wheat fields from time to time: from their meaning to their sources. Truth be told, it's just the Gerrenth brothers, youths of 15, sneaking out at night and pressing shapes into the fields. 
  3. Reverend Father Rickbranch, in the light of day, is a devote subject of the local, well loved good aligned deity. By the light of the moon, however, he willingly serves Katheres, the Black Goat with One Thousand Eyes, the Chewer of the Cud That Will Flood the World, Bleater of the Final Song. 
  4. Ichabod Slatewater served in the King's War in his youth. He doesn't speak about his service, or the strange spider idol he brought back and has kept hidden all these years. He doesn't speak about it, but he does speak to it. 
  5. Magrit Saurglem, the elderly midwife who has served the village for decades, remembers each and every one of the townsfolk who were born with tails. 
  6. The Duskhorn family were once a proud witch hunters, who retired after a large and successful local campaign. There were, of course, no witches and the family was just blaming innocent people to buy up the confiscated farmland for cheap. 
  7. Mr and Mrs Coldforge have been the ones leaving baskets of food and supplies on the doorsteps of their less fortunate neighbors at night. 
  8. Mr and Mrs Coldforge have been the ones murdering vagrants on nights of the full moon.
  9. The Gerrenth brothers were seen stumbling the roads drunk, near the Duskhorn farms, the night Reverend Father Rickbranch is said to have reported terrible nightmares. 
  10. The mines just outside of town are said to be haunted by the ghosts of the miners who's lives were lost deep within the earth after a cave in. This is a lie. One that was started by a local social group, so they could set up a place to hide from their spouses for a bit. 
  11. Douglas Fir, the tavern keeper, has been watering down his ale's for years. The bastard. 
  12. Most of the stray cats in the town disappeared right around the time when the "strange" family moved in. Nothing happened to them, all the cats are fine and safe, and they all finally carried out their long planned relocation to the Dream City of Ur. The timing was just really coincidental. 
  13. Mr. Mathers is sleeping with Mrs. Weathers. And Mr. Weathers. Mrs. Mathers is also sleeping with both of the Weatherses. None of the spouses knows of their own spouses "rendezvous." 
  14. Rumor has it that there's a trove of silver buried in a fake grave within the village cemetery. This is nonsense. It's electrum. 
  15. Some will tell you "the owls are not what they seem." This is false, they are exactly what they seem: haughty assholes with nocturnal divination abilities. 
  16. The crops only grow because the Coldforges remember what Vazell, Goddess of the Bloody Fields demands. 
  17. The town's water supply tastes rather funny, and not for the high sulfur content of the ground as an "expert" suggest. Rather, the BIG STOMPa and his goblins have moved into the town well. The expert knows this, but he's just 3 goblins in a jerkin. 
  18. If you give a special knock on the back door of the Apothecary shop, they'll sell you a recreational tincture. It's brewed from the Cud of Katheres. 
  19. The Duskhorn family, famous witch hunters, have all been witches for several years now. Who have they been hunting? Not witches. 
  20. Most of the recent vagrants lately, have been werewolves, summoned there by Madam Aelfwear.