It's too late.
The witch hunters are in town and have your scent.
I'm so sorry.
It's too late.
Look out! |
Witch Hunting Duck
Starting Equipment: Tiny trench coat, tiny hat, tiny Witch Hunter badge
Starting Skills: 1) Diving 2) Puddling 3) Hunting
+1 HP per template.
A. Duck, Sense MagicB. Witch Hunter
C. Iron Quack
D. Magic Immunity
Duck
You are a duck, and all that that implies.
Sense Magic
You have a template-in-6 chance of detecting magic as a skill.
Witch Hunter
Your bite does an additional 1d6 to magic users.
Iron Quack
Your quacking carries the quality of iron, disrupting magic within range of hearing.
Magic Immunity
As a hunter of magic, you've grown immune to all forms. Including helpful.
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