Some Weird Sin

 

After months of playtesting, and a short campaign that got...weird, it's finally here: The update no one asked for. 

Some Weird Sin

(CyberGLoG Mk 2) 


Download it here


Notable Changes Include:

  • A useless guide for new players
  • New Class: Investigator and People's Champion 
  • Dreaming Real is now an Augment instead of a template.
  • Grizzled Cop has been cut 
  • System has switched from simple Weapons and Armor to Gear Porn. (I'm certain the players hate me) 
  • Whole mess of Augments have been added. 
  • Hacker has been named "Console Jockey", Programs have been renamed "Warez", and additional information has been given for both. 
  • Hacking system!
  • Programming system! 
  • Whole mess of Warez added. 
  • Drug system got filled out. 

My Favorite Part

An SRD has also been created. This'll allow me to get my grubby little hands on it whenever I need it, without worrying about which of my devices has the document on it. It also allows me to add information in a quicker fashion than updating a PDF for release. Also a search function. Nice. 

New material will still get posted here, but then will eventually get integrated into the SRD as time allows. GoblinBright, Bastards & Bystanders, Thunderbirds and Energy Weapons - all will go straight to the SRD, with PDF generation whenever. 

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9 comments:

  1. This comment has been removed by the author.

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  2. May I pretty please use the new player section for my books? Credit where due of course!

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    1. Sorry, just saw this. Yes, you may! And I would love to see the books!

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  3. I actually have a question: how much street creds are reasonable to have per session? Do people use any standard on that?

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    1. Sorry, just saw this. ...And now realizing I never finished the post suggesting amounts, before Life got off kilter. When I ran it, it was mostly vibe based (50/150/300 for easy/normal/insane jobs, +15/20 for cool moments). Players levelled fast, but combat was really lethal. I was gonna try to pin something more definite.

      "Do people use any standard...?"
      I honestly wasn't aware anyone used any part of the system, outside my old table.

      I'll try and fix this up. Have a good one!

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    2. Thanks a lot. I still didn't use your system, but I'm going to try it in 2025 for sure.

      One thing that I really like about it is that you can create a story line without being forced to have everyone in the table at the same time (I'm 40+, so getting everyone together to play at the same time is always a hard scheduling task), let alone for a GM to create a super long story.

      The only alternative to that that I had so far was one shots (Paranoia and Fiasco, mostly), but they lack the longer term commitment to building a char (and it's super hard to find someone with enough time to plan and GM a Paranoia session, because it's way more difficult than most settings).

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