After months of playtesting, and a short campaign that got...weird, it's finally here: The update no one asked for.
Some Weird Sin
(CyberGLoG Mk 2)
Download it here |
Notable Changes Include:
- A useless guide for new players
- New Class: Investigator and People's Champion
- Dreaming Real is now an Augment instead of a template.
- Grizzled Cop has been cut
- System has switched from simple Weapons and Armor to Gear Porn. (I'm certain the players hate me)
- Whole mess of Augments have been added.
- Hacker has been named "Console Jockey", Programs have been renamed "Warez", and additional information has been given for both.
- Hacking system!
- Programming system!
- Whole mess of Warez added.
- Drug system got filled out.
My Favorite Part
An SRD has also been created. This'll allow me to get my grubby little hands on it whenever I need it, without worrying about which of my devices has the document on it. It also allows me to add information in a quicker fashion than updating a PDF for release. Also a search function. Nice.
New material will still get posted here, but then will eventually get integrated into the SRD as time allows. GoblinBright, Bastards & Bystanders, Thunderbirds and Energy Weapons - all will go straight to the SRD, with PDF generation whenever.
This is GOLD! :)
ReplyDeleteThanks!
DeleteThank you very much.
ReplyDeleteThis comment has been removed by the author.
ReplyDeleteMay I pretty please use the new player section for my books? Credit where due of course!
ReplyDeleteSorry, just saw this. Yes, you may! And I would love to see the books!
DeleteI actually have a question: how much street creds are reasonable to have per session? Do people use any standard on that?
ReplyDeleteSorry, just saw this. ...And now realizing I never finished the post suggesting amounts, before Life got off kilter. When I ran it, it was mostly vibe based (50/150/300 for easy/normal/insane jobs, +15/20 for cool moments). Players levelled fast, but combat was really lethal. I was gonna try to pin something more definite.
Delete"Do people use any standard...?"
I honestly wasn't aware anyone used any part of the system, outside my old table.
I'll try and fix this up. Have a good one!
Thanks a lot. I still didn't use your system, but I'm going to try it in 2025 for sure.
DeleteOne thing that I really like about it is that you can create a story line without being forced to have everyone in the table at the same time (I'm 40+, so getting everyone together to play at the same time is always a hard scheduling task), let alone for a GM to create a super long story.
The only alternative to that that I had so far was one shots (Paranoia and Fiasco, mostly), but they lack the longer term commitment to building a char (and it's super hard to find someone with enough time to plan and GM a Paranoia session, because it's way more difficult than most settings).