Showing posts with label Is This Anything?. Show all posts
Showing posts with label Is This Anything?. Show all posts

Cyberpunk West Marches


 I’m currently hankering to run another game. Trouble is, the usual group has spread across this desolate planet and our lives have filled with frivolous troubles of day to day life, meaning real life meetups ain’t gonna work out, and weekly online play will be sporadic at best. I’ve heard, through vague passings on the internet, that a “West March” style play might be suitable. At this point in time I actually know very little about the style of play other than it involves multiple groups striking out in the same world. 

An internet search for “cyberpunk west march” provides very little in the way of results, other than “I’m going to run one” posts on reddit (which seem to be infected with trojans. Typical reddit garbage.) Looks like I’ve gotta start from scratch. Which means I’m going to have to start from scratch. 


# What is the West March Campaign Style?


The name itself was taken from the setting (by Ben Robbins, 2001), located on the frontier region of civilization’s edge. These Marches (which were in the West [citation needed]) were the last unexplored region of the continent and just absolutely infested with monsters and ruins. Player characters were adventurers residing in the farthest West outpost town, who would then proceed to strive further into the dangerous wilderness in search of treasure. Ruins and dungeons dotted the extremely detailed landscape, waiting for PCs to find and loot. Some were known, others rumored, and others still completely secret. PCs could choose to go anywhere they could get to, and were the driving factor behind the plot. Rather than the GM setting the characters on rails and saying “uh, uh, you need to go to Bugbearville and kiss the bugest bear” the PCs would announce they had decided to inspect the Spider Woods and the GM would facilitate their march to doom. 


Either way, the campaign play led to characteristics associated with the play style:

  1. No regular time: The players themselves scheduled the sessions on the fly, rather than the group meeting “Every Thursday.” The GM had to be available, obviously.

  2. No regular party: Each session had different players, drawn from a larger group of around 10 to 15 people.

  3. No regular plot: As said, the PCs decided where they wanted to go and do. There was no “mysterious stranger” or a “last remaining unicorn” handing out quests as part of an overarching plot, just the overarching world responding to the chaos they cause. 


Additionally, a few other tendencies formed from the play:

  1. Session reports: Experiences were shared between every participant in the campaign, even if they weren’t present for a specific session. This allowed people to stay informed about changes in the game world and allowed any combination of players to bite at new quests and story hooks. 

  2. Shared geographical map: This provided hooks to the players and allowed for players to make notes after adventures. It was an in-character item and was potentially unreliable. 

  3. Competition was encouraged: Acting contrary to the interests and plans of another player was allowed and encouraged. Jealousy was considered to be a motivational tool to get sessions booked and games actually played. Magic items are out there and up for grabs, after all. 


Apropos of nothing, as I’m writing this, I’m realizing how well suited “His Majesty the Worm” would be to this style of play. 


# How to Adapt This?


That is the question, isn’t it? West Marches was all about the players deciding what to do and striking out to accomplish it, getting loot, returning home and repeating. Cyberpunk genre game sessions tend to be about getting a job, doing a job, getting paid, and repeating. Sometimes an overarching plot forms, sometimes not. Not exactly congruent. 


Might as well start at the beginning and see what can be hammered out. 


No regular time: The issue that caused it all, and the purpose of this long form talking-to-myself-to-figure-out-an-issue based rant. Session will take place whenever the Ducks get their ducks in a row, and also I’m not destroyed after a day of work. 


No regular party: Where the original game had around 15 players, I’m working with about 6. To skirt around this issue, each player will have a stable of 3 or 4 characters they’ll be able to draw from for missions. The idea here being if their primary character was in the field when last session ended, but every Player isn’t available to finish the mission, and play is still wanted, characters are still available. Though the option for Black Bagging* is still available. 


No overarching plot: Easy enough, though some quest giving NPCs will still be present to provide jobs to pay the characters. I’ll still need some job generators, rumor generators, a few gang hideouts, and some Corporate skyscrapers for megadungeons. Sounds like blogging fuel. 


Good, great. Check, check, and check. 


Player agency: The system I’ll be using, Some Weird Sin, will actually be handling this one. In its current incarnation (I have thoughts of changing it, slightly) the Conviction system basically establishes why a character would be foolish/desperate enough to take up the Mercenary lifestyle, and rewards them when they engage in it. I simply take those wants and goals, and sling them out into the world for the PCs to find/accomplish. A job board and rumors should spur them into investigating the world. 


Discovery: “How do you explore a modern city? Everywhere is already discovered and on a map.” Sure, sure, someone knows about it, but you don’t. Being new to a city with a fully detailed map in hand doesn’t mean you’re going to know which pizza place sells weed out back (Gnocchi’s), or which seemingly abandoned warehouse is a gang stronghold. Players will get a subway or bus line map and be kicked out the door. 


Session Reports: The XP system of the game is based on the fact the mercenary community is a bunch of bored gossips spreading rumors and stories in between jobs. One template even gets a bonus to it. Hopefully that encourages some session reports, else they’re going to forget things. As the Ducks do. If it don’t happen, it don’t happen. Perhaps a discord channel or private subreddit (gross) to keep posts in. 


## Potential Challenges


Time Keeping: Mostly seeing this as an issue in the way one job affects another ongoing job. But also, it’s the Ducks, they might not notice. 


Effort: It’s a lot of work upfront, and I am very lazy. I’m already running out of steam to finish this. 


# Closing Thoughts

It’s not a perfect pairing, but I think it’ll be close enough to work. Certainly enough to handwave through any potential issues. If the Ducks lose interest, I’ll at least have a world for pick up games. 


Things I’ll need: 

  • “Town” 

  • City map (Real? Made up?)

  • Job generator

  • Hirable mercs 

  • “Dungeon” maps. So many maps. 


Maybe it’ll work?


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Source

https://arsludi.lamemage.com/index.php/78/grand-experiments-west-marches/




* Black Bagging is a tool I use for explaining why someone wasn’t at a session. Should they be unavailable, mysterious figures show up no matter where the characters are, drop a black bag over their head, and drag them off. The next session they’re kicked out of an unmarked van and left to proceed on their way as normal. It’s fun, and solves a nonproblem. 



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CLICK HERE FOR YOUR FREE CREDIT REPORT

 
That title'll keep people away. Anyway, in speaking of bad ideas and unfinished articles, another post that went unfinished was detailing the lost attribute "Credit Score" and the Life Style system that went along with it. Basically the idea was to abstract the money system in a way similar to the way Exalted handled it. Also there was some sort of twitter discourse going on at the time...I think about professional GMs, maybe? I don't know, but the tone was meant to be shitty about that. Whatever it was. 

Also to point out that starting with wealth is the most likely way to have wealth, credit scores are used to keep poor folk poor, the system is rigged from the start, and anyone thinking other wise should probably be eaten. 

System name references have been updated. 

Life Styles

Welcome! Thank you for showing interest in Some Weird Sin Life Style packages and options. We provide multiple options in various price ranges, allowing for a customized experience we're sure will meet your personalized needs! 

Membership prices are paid directly to the General Manager (GM) using real money. 

1. Public Membership (Free) - As a member of the general public you get Free access to the Street lifestyle. At this level you receive 0 rubles per session and have a Credit Score of null. You have no in-character home and may only select Starting Gear from the Street lifestyle equipment packages.

2. Bronze Membership ($10) - As a Bronze member, you gain access to the Low lifestyle. At this level you'll receive 200 rubles per session, have a Credit Score of 300, start with a Capsule living space, and be able to select from the Low lifestyle equipment packages or below for your Starting Gear. 

3. Silver Membership ($20) - By becoming a Silver Member, you're guaranteed access to the Middle lifestyle. You'll received 350 rubles per session, have a Credit Score of 580, start with a Small Apartment, and be able to select from the Middle lifestyle equipment packages or below.  

4. Gold Membership ($40) - At the Gold level, you'll have access to the Upper lifestyle. Here you'll receive 500 rubles per session, have a Credit Score of 670, start with a Medium Apartment, and have access to the Upper lifestyle equipment packages or below. 

5. Platinum Membership ($80) - By purchasing the Platinum membership, you'll announce to the world that you live the Petite Bourgeois lifestyle. Here you'll receive 1000 rubles per session, have a Credit Score of 800, start with a Town Home and Personal Vehicle, and have access to the PB lifestyle equipment packages. Go on, treat yourself! 

6. Corporate CEO Membership ($160) - By choosing to become a member of the elite CEO level, you will be entering an exclusive club and will experience the all the finer options of the game: 
  • 2000 rubles per session to live out your wildest dreams
  • Credit Check rolls with be a thing of the past with Unlimited Credit
  • You'll start with an entire corporation of people at your command
  • Yacht, cars, helicopters - all yours! And the facilities to house them. 
  • Speaking of housing: Choose between a palatial estate away from the city OR an orbital paradise of your very own! 
  • Not only will you have access to all Starting Gear lists, but you'll also receive a custom piece of equipment meeting your specifications.
  • For a mere additional $50, the GM will get YOU one beer per session. 
So why not join the Corporate CEO Membership today? After all, you've earned it!  

Note from Editor: The only thing you've earned is a place against the wall, you corrupt failson. 

Credit Score

The bad ideas continue! In this incarnation, the Credit Score is essentially a stat that was used to abstract the money system, sort of like the way Exalted 2E did. Can't speak for the other versions. 

Essentially, day to day purchases using non-Ruble based currency (US Crypto-dollar; Japan's NuevoYen; all the distributed ledger ones) would be ignored and any major purposes would require a Credit Score check. Basically rolling a 1d1000 and rolling under your Credit Score. Success means you get the funding for the thing. Failure means you don't. However, unlike most stats, performing a Credit Score check lowers your Credit Score check (after the roll is resolved).  Each time you make the roll, remove 10 points. 

To regain the points, you simply have to pay 5% of the original loan amount per in-game month. After 50% of the loan has been repaid, you'll raise your score by 10 points for every additional 10% you pay off. If you miss a payment, you lose another 10 points. 

Why not in Rubles?
Because the people using illegal, and untraceable paper currency are not the kind to care about your ability to repay the loan, just that you will, or they're scrap you for parts in order to repay the difference. 

"That's a dumb system."
Yeah, it is. Why the fuck do we still use it?

But game wise, I feel like there's something here. It'll need to be polished and tinkered with, but something. I won't be using it at the moment, but something. 
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