Any way, remember that package the trade magnate and courier get? The mysterious one?
What the heck IS in that package anyway? Let's find out together (1d30):
- 3 blank cassettes
- An assortment of blank passports
- Bag of drugs
- Random medium ranged NewTech prototype. The owning Corporation will certainly be looking for this.
- A human hand. 2-in-6 chance of being augmented.
- A human head. Intact and with a 2-in-6 chance of being augmented.
- Encrypted disc marked as Corporate property
- An antique flip phone with a single number in it.
- A human kidney on ice and life support. A medtech company logos stamped on everything
- A plastic anime model and a note apologizing for its theft. Why is it sticky?
- A single eye heavily augmented. It occasionally blinks.
- An Android head. It is irate about being in the box.
- A collection of rather private Polaroids of a SimLife Star. Includes a note that reads "Please stop sending these!"
- Catalyzer for a compression coil. It's a nothing part, until you need it.
- 3 filled cassettes
- A vial full of a mercury looking substance. Is...is it squirming? Hope that crack in the seal isn't too bad.
- A dog's head. It is happy to see you and fairly talkative.
- 1d4 grenades
- Stereoconverance goggles
- Active time bomb with 1d4*6 seconds remaining.
- As 19, but rigged to deliver subliminal message upon usage.
- A block of tofu. But why was it cryogenic frozen, and why does it start to quiver as it thaws?
- A copy of Cool Runnings on HoloDisk
- SpiderDrones. A lot of them, with remote.
- Plastic explosives
- Ancient, strange-leather bound grimore
- Laser shield belt
- Pistol with silencer
- Fashionable hat
- A cat and a poison release mechanism based on a true RNG.
Alright, that was enjoyable. Maybe shorter entries are the way to go? I don't know. Back to the mines.
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