1d21 Hangover table


Why 1d21? I don't know. Maybe you're using those weird Zocchi dice. Maybe you're using a tarot deck for your homebrew heartbreaker where the GM uses the Major Arcana to determine the outcome. Ho ho ho, what a strangely specific example.

Either way, sometimes you go carousing, and sometimes it goes wrong; or at least, not according to plan.

Hangover Table
Sure, you've got a hangover, but what else?

Anything in brackets [] refers to the top card of the discard pile. 
  1. You awaken with a salty and bitter taste in your mouth, and [value] new silver coins in your pocket. 
  2. You awaken in the stocks, having been left there to sober up. A little bruised, but no worse for wear. 
  3. A cow bell has been hung around your neck by a steel chain. The chain is too small to remove over your head, and you don't have the key to the lock. 
  4. You awaken with a marriage ring on your finger, but no memory of who you married. 
  5. You awaken in a strange room, with heavy pounding on the door. The people on the other side are very angrily demanding their money back. 
  6. You awaken with a marriage ring on a finger. The finger isn't yours. 
  7. Luckily, it only burns when you pass water. 
  8. You awaken with a new tattoo on your: [swords] arm; [pentacles] leg; [cups] backside; [wands] face. It is [1-2] pretty sweet; [3-8] cringe and misspelled; [9-King] horribly offensive.
  9. A letter is delivered to your room. It's from a local aristocrat and they have accepted your invitation to a duel. It is in [value] days. 
  10. You don't remember exactly what you did, but by the Wanted posters lining the streets, you can guess it wasn't good. [swords] armed robbery; [pentacles] attempted pick pocketing; [cups] lewd acts; [wands] consorting with dark entities 
  11. You back your way out of a blackout at the same time you're being dragged off a cart. "And stay out!" yell the guardsmen as they throw you out of the city. You are banned. 
  12. You awaken in the muck of the Moat, wearing only your small clothes. All the other items you had on you are missing as well. 
  13. You find in your pouch an invoice: "Sold: One (1) soul for one (1) beer." Your signature and an infernal symbol seal the contract. 
  14. You awaken to the sounds of sobbing. There seems to be a nobleman hogtied and gagged on your floor. How strange. 
  15. You awaken in an alley. [value] hobos around you seem to be wearing articles of your clothing/armor. But, you're wearing theirs, so, even trade? 
  16. Why are you naked and wearing a fake bull's head? Why are you in a fine porcelain plate shop? Why does this shop have nothing but broken plates and smashed glass? Why are the shop keeper and constables so angry and yelling? Some things in life are mysteries. 
  17. You back your way out of a blackout wrapped in warm snuggly robe standing in a candle lit room. It's nice. "The dark pact is complete," a deep baritone voice says, "Go forth, my brothers, and see that our lord's will be done." ...Wait, what?
  18. You awaken next to a [even] High Priest [odd] High Priestess. They thank you for helping them break their vows, and showing them what it means to be happy.
  19. Where the hells is your hand? Why can you feel it crawling?
  20. You remember agreeing to a dare. It had something to do with a candle and flatulence. [swords] a city location is burnt down [pentacles] 3 adjacent locations are burnt down [cups] a city district is burnt down [wands] As cups and fire spirit is roaming the City, and the Wizards are pissed. 
  21. Did you always have those circular puncture marks on your neck? I'm sure it'll be fiiiiiine. 
Share:
spacer

1 comment:

  1. My dumb ass looking up carousing to try and find some alternatives for our next game (because almost every entry on this chart has already been used) found this organically and said "Wait a minute, did they steal this from ME?" and then realized it was YOU.

    ReplyDelete