CLICK HERE FOR YOUR FREE CREDIT REPORT

 
That title'll keep people away. Anyway, in speaking of bad ideas and unfinished articles, another post that went unfinished was detailing the lost attribute "Credit Score" and the Life Style system that went along with it. Basically the idea was to abstract the money system in a way similar to the way Exalted handled it. Also there was some sort of twitter discourse going on at the time...I think about professional GMs, maybe? I don't know, but the tone was meant to be shitty about that. Whatever it was. 

Also to point out that starting with wealth is the most likely way to have wealth, credit scores are used to keep poor folk poor, the system is rigged from the start, and anyone thinking other wise should probably be eaten. 

System name references have been updated. 

Life Styles

Welcome! Thank you for showing interest in Some Weird Sin Life Style packages and options. We provide multiple options in various price ranges, allowing for a customized experience we're sure will meet your personalized needs! 

Membership prices are paid directly to the General Manager (GM) using real money. 

1. Public Membership (Free) - As a member of the general public you get Free access to the Street lifestyle. At this level you receive 0 rubles per session and have a Credit Score of null. You have no in-character home and may only select Starting Gear from the Street lifestyle equipment packages.

2. Bronze Membership ($10) - As a Bronze member, you gain access to the Low lifestyle. At this level you'll receive 200 rubles per session, have a Credit Score of 300, start with a Capsule living space, and be able to select from the Low lifestyle equipment packages or below for your Starting Gear. 

3. Silver Membership ($20) - By becoming a Silver Member, you're guaranteed access to the Middle lifestyle. You'll received 350 rubles per session, have a Credit Score of 580, start with a Small Apartment, and be able to select from the Middle lifestyle equipment packages or below.  

4. Gold Membership ($40) - At the Gold level, you'll have access to the Upper lifestyle. Here you'll receive 500 rubles per session, have a Credit Score of 670, start with a Medium Apartment, and have access to the Upper lifestyle equipment packages or below. 

5. Platinum Membership ($80) - By purchasing the Platinum membership, you'll announce to the world that you live the Petite Bourgeois lifestyle. Here you'll receive 1000 rubles per session, have a Credit Score of 800, start with a Town Home and Personal Vehicle, and have access to the PB lifestyle equipment packages. Go on, treat yourself! 

6. Corporate CEO Membership ($160) - By choosing to become a member of the elite CEO level, you will be entering an exclusive club and will experience the all the finer options of the game: 
  • 2000 rubles per session to live out your wildest dreams
  • Credit Check rolls with be a thing of the past with Unlimited Credit
  • You'll start with an entire corporation of people at your command
  • Yacht, cars, helicopters - all yours! And the facilities to house them. 
  • Speaking of housing: Choose between a palatial estate away from the city OR an orbital paradise of your very own! 
  • Not only will you have access to all Starting Gear lists, but you'll also receive a custom piece of equipment meeting your specifications.
  • For a mere additional $50, the GM will get YOU one beer per session. 
So why not join the Corporate CEO Membership today? After all, you've earned it!  

Note from Editor: The only thing you've earned is a place against the wall, you corrupt failson. 

Credit Score

The bad ideas continue! In this incarnation, the Credit Score is essentially a stat that was used to abstract the money system, sort of like the way Exalted 2E did. Can't speak for the other versions. 

Essentially, day to day purchases using non-Ruble based currency (US Crypto-dollar; Japan's NuevoYen; all the distributed ledger ones) would be ignored and any major purposes would require a Credit Score check. Basically rolling a 1d1000 and rolling under your Credit Score. Success means you get the funding for the thing. Failure means you don't. However, unlike most stats, performing a Credit Score check lowers your Credit Score check (after the roll is resolved).  Each time you make the roll, remove 10 points. 

To regain the points, you simply have to pay 5% of the original loan amount per in-game month. After 50% of the loan has been repaid, you'll raise your score by 10 points for every additional 10% you pay off. If you miss a payment, you lose another 10 points. 

Why not in Rubles?
Because the people using illegal, and untraceable paper currency are not the kind to care about your ability to repay the loan, just that you will, or they're scrap you for parts in order to repay the difference. 

"That's a dumb system."
Yeah, it is. Why the fuck do we still use it?

But game wise, I feel like there's something here. It'll need to be polished and tinkered with, but something. I won't be using it at the moment, but something. 
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Why 20XX?

With the new year, I'm starting to go back through a few pieces that never got finished for one reason or another. This one was generated during a slow period in working on Some Weird Sin, when the dystopian parts of cyberpunk were starting to weigh on me, and I used this as a distraction to drag some whimsy back into my work. My material was starting to sound more like Oddko, when what I want is more like the Epoxies. 

It also included a statement saying I was working on Some Weird Sin (after I just sort of stopped interacting with most communities for some reason) and explained the removal of Grizzled Cop (tl; dr: I wanted a Punisher-like, but worked my way into Dirt Harry. Also ACAB.) 

Now, mind you, this here's a fluff piece - a bit of world building. It ain't meant to be taken as gospel, and you ain't meant memorize it. Use it wholesale if you want, or as inspiration otherwise, or out right ignore it. 

Anyway, in an effort to get my head back in that "whimsical" space, I set out to reveal the greatest secret of the setting:

Why is it set in the year 20XX?

Well, a gal's gotta retain some mystery, so I'll narrowed it down to two, equally plausible reasons.

1. I can't be bothered
With no over arching metaplot, or a need to keep everything in a linear order, a solid date really isn't necessary. Set it in 2025, 1998, 2615 - Doesn't matter. Put it where ever you want. Doesn't matter. None of this matters. Time is an illusion, and in a game of pretend, doubly so. I snagged the idea of "20XX" from a Mega Man game, only to later learn it's another rpg system. Doesn't matter. 

2. No One is Entirely Sure
Well, some horologists know, but they're bound by NDAs to not reveal the truth. In the march to commodify everything, Capitalism turned against time itself. You see, at some point in the Collapse, the National Institute of Standards and Technology was in dire need of money for whatever it is they do, so they began selling the naming rights to the current years. Did they have legal authority to do this? No. Gods no. But you sling enough money around in a capitalist hellscape and it really doesn't matter. 

The first year this happened was the Year of Duke's Mayonnaise. At first people were confused, obviously, but by the Year of Depends Adult Undergarments the corporations loved the permanent advertising and bought every damn politician they could (for surprisingly cheap) and pushed through legislation to make it official US time keeping. The "small government" hucksters who love large over reaching government policies were the cheapest of all. After the "Quantum Quinquennial" - a five year advertisement for some damn super hero movie - people were overwhelmed by it all and gave in, eventually forgetting the numerical date all together. By the time NIST lost authority for, well, anything, the idea had gained enough "popularity" (political bribing) that the International Bureau of Weights and Measures continued the trend. 

"But...numerical time keeping is FAR more accurate and useable?" That is correct. And also why the corporations continue to use it for their internal documents, though mostly following their own time lines with Year Zero being the founding of the business. Or the birth of the founder if they're one of those companies. The average nobody on the street, however, doesn't know this. 

And there are certainly other calendars still in use, such as the Soviet calendar. But propaganda is a hell of a drug, and the rest of the Western world thinks it's an inefficient and backwards calendar with too many breaks provided. Also the alternating 5 and 6 day weeks were weird and confusing. 

There's also Dreamspell, but it has 260 names for the days of the week. Do you want that? I've been staring at it for twenty minutes and I still can't figure it out. You're just trading one confusion for another. 

The year 20XX aligns roughly with Splurge! Ranch flavored Cola. I say "roughly" because a few companies, from time to time, have purchased/bribed a few extra weeks for special promotions. 

Notable Years

As stated, any fluff presented should only be seen as inspiration and not taken as true canon, unless you need it at your table. 

Whitewing Financial Retirement Services - Yet another Stock Market collapse wipes out most savings and retirement funds. Most companies used their bail out handouts to buy back the majority of stocks, rather than cover employee salaries. Nothing new, but another step in the slow trudge towards megacorporations.  

Concorde Mk 6: Get to Where You're Going - The Soviet Glushkov Institute of Cybernetics in Kyiv develops and successfully deploys the first human cybernetic augmentation (it was an arm), fully mimicking baseline functionality with neural interfacing and feedback. Integrated weapons and shit came later. 

The Concorde: A Year in Memory - Food shortages and over population on the West Coast (it's mostly a desert after all) lead to a hot new food like product being released onto the markets: Sophia Meat. Cheaper and quicker to grow than traditional beef and pork, this cloned human meat quickly became a culinary sensation and, thanks to a loophole in badly worded human cloning laws, is completely legal! New flavors were released within the year: Chloe, Abigail, and Christopher.  

Rothchilds Fuente Cigars - The first recorded person to remove healthy tissue purely to replace it with cybernetics specifically for a job does so around this time. They are later fired for taking too much sick leave when problems arise from infections caused by the immunosuppressant drugs, and the cybernetics were removed - it was company property after all. Unable to work, but still indebted to the company for the cost of surgery and advanced PTO time, they were soon arrested and bound in a debtor's prison, forced to make telemarketing calls about a car's extended warranty. 

 Bayer/Johnson Veterinarian Presents: Farmer's Select Horse Feed - Horses can only be referred to in the past tense now, as a "mysterious" plague wiped them out. 

 McKayes Jewelry: Get Her a Moon Diamond - A portion of the Raft (The crippled remains of an insane religion's sea organization, bound together with derelict ships that have had the unfortunate fate of being caught in nets - or simply pirated) breaks off from the main "fleet" currently colonizing and mining the Pacific Plastic Patch. This portion crashes into one of the smaller Hawaii islands and attempts to ensnare the island to the collective. Three days and copious amounts of fire later, the inhabitants manage to drive off the invaders. In response Congress shrugs at this invasion, largely because several were bought funded by the religion. 

Hynes High Hemmed Pants - It was reasoned that "Since companies are legally people, if the company was founded in America at least 35 years ago, the last 14 of which where spent headquartered in America, THEN said company can run for the office of president." Sounds bullshit, but the Conservative infested Supreme Court went all in on the idea. Naturally, the results were terrible, but President Gewalt still won a second term. 

Selkie's Seaweed Chips - Texas finally put it's money where it's mouth was and seceded again, this time taking Oklahoma along with it. Food riots began 3 weeks later, Water Wars within the month. The independent power grid collapsed during an unusually hot summer. Texas leadership responded by fleeing to Brazil. Current Texas leadership is a collection of unallied warlords. 

AcetaminophenPlus: Now with Cocaine! - Following in Texas' footsteps, but not learning any damn thing, the MidWest micronations soon start to secede, fueled by propaganda created by Farming Corporations. Farming Corporations that soon buy up large swathes of land and begin their own little kingdoms. Mall of America soon becomes a powerhouse in the region. 

HUMMER Duo: the Twin Engine SUV - Dustbowl's back, yo. In North AND South America. 

Gewalt Personal Defense: Wake up. Choose Violence - After a hacking of the San Francisco voting system, each candidate declares themselves the winner. This means San Francisco now has four self declared governments, none of which acknowledges the legitimacy of the others. No outside government agency stepped in as the nation was wracked with apathy and morbid curiosity at how the situation played out. 

All New, All Difffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff- A few minor political scandals, nothing newsworthy. The name was due to a typo, something falling on the keyboard of the worker filling out the official forms. By the time anyone caught it (or cared enough to notice), it was too late to change, as the forms had been submitted. "Year of the Difff" the youth tend to call it. You know how they are. 

Ride of the Canyonero - Kaiju fights become a thing and quickly become popular all around the Pacific Rim. MUCH smaller scale than what you're probably thinking. Think horse sized creatures controlled by neural interface fighting it out for YOUR entertainment. 

Papa Jim's Canned Water (Now with 17% less microplastics!) - The Conservative party in power goes mask off and makes military service a compulsory requirement for citizenship with full legal protections and services. The Liberal party (also conservative) wanted to add means testing, but offered no further resistance. Honestly, this came as a jarring surprise, as most people thought Congress shut down years ago and couldn't recall the last election they voted in.

Tsunami Joe's Synth-Tequila -  The first specimens that eventually grow into the AgroWastes are thought to have been smuggled out of a laboratory around this time. The AgroWastes: A green hell of GMO crops run rampant and out of control. Food is everywhere, but dangerous to eat as the modified crops poison and alter you. Likewise, as to be expected, the wildlife is mutated all to hell.

Skrew Korps!: The Movie - The US Congress just sort of shrugs it's collective shoulders as the West Coast declares itself annexed by Japan, taking the majority of the Tech Industry with it. Though Japan had already invested in 86% of the Industry anyway. The US primary industry is now the Military-Entertainment complex, followed closely by the Prison Industrial complex. 

Still no resolution on the San Francisco thing. 

Splurge! Ranch flavored Cola - Current year. PCs get up to some shit. Probably. 


This Is Over Complicated and No One Would Actually Use It. 


Credit scores were created in 1989. Over draft fees in 1990. If there's a way to sap money from someone, Capitalism will latch onto it like a tick and we're usually stuck with it, having to pretend like it's normal because we have to. Look at the American health insurance system. Dumb shit like this is very believable. Also, it's pretend, settle down. 
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Adroit

 
I originally wrote the Martial Artist with the intention of adapting Shadowrun's Adept for GoblinBright. However, I didn't immediately do it, and forgot. Classic Wayspell. In moving over the GoblinBright material to the SRD I realized this oversight, so here (a year later) I set to fixing it. 

Also, the numbers are still getting wiggled on the original template. Originally, a template D Martial Artist could modify the cost of a move in their school by 6 (4 for the templates, 1 for being a MA, and 1 for being in school); meaning a move that cost 10 inventory slots would only cost the MA 4. This was suppose to make it so anyone could learn the moves, but could only do one or two at a time, while the Martial Artist had a whole tool bag ready to go. What it ACTUALLY did was confused the drunken players who's math skills were never the strongest to begin with. 

New idea: Cost listed is per level, paid in inventory slots. This level will be the variable within the description, rather than the [cost], [additional], and [total] nonsense. Or whatever it was I called them. Any non Martial Artist can learn a move, but do so at a +2 Cost. 

An Adroit is basically an Martial Artist powered by personal magic. 
 

Adroit 


Several monasteries and legit dojos throughout the world can be found that offer training in the Adroit art. Through hard work and thoughtful meditation, along with years of practice, the Student can learn to focus their spiritual energy into themselves or the world around them and accomplish feats hereto unheard of in the Western world.  

Unfortunately, the most popular training route is a YouTube series by a Pasadena strip mall dojo instructor named Todd Forrester who will "totally teach you to focus your vibe." 

Costs listed are per level, unless otherwise noted. Treat each playlist as a "school." 

TODD FORRESTER'S TOTALLY BADASS GUIDE TO MOVIE AWESOMENESS


1. Wall Run (3/level) 
"This guy was, like, the One, or something, and he was trying to get through a lobby, but dudes were like, 'No, you can't do that' and totally shooting at him. He was all, 'I'm running across the wall, lol." 
While moving at a Run, you may consider 5*[Level] feet of a vertical surface as suitable for running, gravity be damned. You must start your turn on solid ground. 

2. Hawkeye Throw (5/level)
"So, like, the hero dude was all "I don't miss," and the bad guy was "you're definitely going to miss, bro," but then like, he didn't. You just gotta not miss, dude."   
[Level] times per scene, you may treat your Thrown attack as a 1 (hitting the target and doing Critical damage).  

3. Devil Vision (3/level)
"Okay, it's not, like, ACTUALLY a vision, but the dude was all, like, 'I'm blind, and from the Devil's Kitchen' which was in New York City for some reason, and, like, he could still totally see you and know you were there. He may have been THE Devil, I don't know." 
By stopping to focus yourself, listening to the world around you, you may detect movement around you at a range of 10*[level] feet. This is done through detecting changes in air current, barometric pressure, picking up on the slightest noise, etc. As said, it's not an actual vision based ability, Todd Forrester is just an idiot. 

4. Battle Cry (2/level) 
"And he's all like, 'That's just it, I'm always angry, dude' and he gives this gnarl yell, just a big ass yell, and the bad dudes are all, 'Woah, I'm scared of that guy.' And like, there's plenty of pedestrians outside the dojo, in the parking lot, so class outside today, dudes." 
Once per scene, you may give a loud battle cry and force opponents within 20 feet of you to make a Save vs Fear, with a [level] penalty. 

5. Single Bound (4/level)
"Bro could totally, like, leap tall buildings in a single bound, though...all the ones around here are rather short, so let's start there, dude"
You can casually jump 20*[level] feet from an unmoving standing position. 

6. Combat Sense (3/level)
"It's like, when the bad dudes come up on the hero and he's all 'naw, bro.' That's you, dude."  
When surprised, you have a [level]-in-6 chance of acting anyway. 

7. Free Falling (4/level)
"So he's all "I don't need no parachute, bro, I'll just take his." but like, we don't have parachutes to practice with...sooooooooo...we'll just do without?"
When falling from a great height, you can ignore [Level]d6 fall damage. 

8. Traceless Step (6) 
"And the sensei was all 'you gotta walk across this rice paper without leaving a trace, in order to graduate, lil' bro.' Don't worry, though, I won't be that rough on you. I don't even know where to GET paper from." 
By investing the points for this single level skill, you automatically do not leave a trace on any sort of surface (sand, snow, etc), nor do you make a sound while doing so. You also don't set off pressure plates or motion sensors. 

9. Feign Death (4/level)
"Just like that scene from my favorite movie, Highlander 2, where you think they're dead, but, like, surprise!"* 
Taking after the noble opossum, you drop into a light coma for [level] rounds. During this time you register as Dead in all aspects. Heart monitors, thermal detection, general poking and prodding: all report "Dead." During this state you can not perceive the world around you, however aggressive enemies are not likely to bother you. Because you're dead. 

10. Adrenaline Spike (5/level)
"They say it's like, bullet time, or something, cameras, I don't know, but like, now you can do it too, dude."
Allows for an additional [level] actions per round this is activated. However, you also take 1d6 Nonlethal damage per round used. 

11. Monkey Snatches Plum (6/level) 
"These two dudes were fighting, right? Doing some sweet Kung-Fu and one was all 'what's in your pockets? lol lmao' and just took the dudes coins out of his pocket. Pretty funny stuff, dude."
When passing a successful melee Attack check by 5, and while being within reach of the target, you may make an additional Combat Maneuver to view [level] items on their person, and select which to take. Can also be used to sneakily add things to their inventory. 

12. Wolverine Healing (6/level) 
"So the bad dudes were all, like, 'rattattattat - there's a million holes in you, bro.' But, then, like, the dude was all 'grrrr, I'm a wolverine, mate' (which is like a wolf or something?) and then he totally healed all the gunshot holes." 
While this form is active, you heal [level] HP per round. Does not count as Magical healing. 


TODD FORRESTER'S TOTALLY BADASS GUIDE TO PUNCHING SHIT


1. Air Punch (3/level) 
"When, like, you wanna punch a dude, but he's way over there - THAT's when you gotta look deep inside yourself, and realize, truly, just how much you want to punch that dude way over there" 
By sending out a rush of air (from your...fists? I guess? However airbenders do it. This is airbending.) you can punch someone up to 5*[level+1] feet away. 

2. Fire Strike (2/level)
"It also works for lighting your cigs off of, dude." 
You add an additional [level]d4 Fire damage to your attacks. 

3. Ice Punch (2/level) 
"It'll chill your drinks in a pinch, bro."
You add an additional [level]d4 Cryo damage to your attacks. 

4. Ground Pound (4/level) 
"If you're surrounded by assholes, and like, you can't hit them all at once, just hit the ground, dude. Hit the ground. But, like, hard." 
By punching the ground you force everyone with a 5*[level] foot radius to Save vs Trip or fall prone. 

5. Ghost Punch (2/level) 
"Just because they're, like, not corporeal doesn't mean, like, you can't punch them, man." 
You're able to both see and punch spirits, doing [level]d4 damage.

6. Missile Punching (3/level)
"The best defense is a good offense, dude, so, like, just punch the bullet, dude."  
 You may reduce incoming ranged attacks by [level]. Should you reduce the attack to 0, you also catch the projectile. 

7. Knock Back (3/level) 
"Sometimes, you just gotta get a dude outta your face, you know, bro?"
Target must Save are be knocked back 5*[level] feet. Should the target hit a solid surface they take damage equal to (remaining feet/5)d4. 

8. M80 Grasp (3/level)
"We all get drunk, or stoned, and forget we're holding a lit M80 at one point or another. It's nothing to be embarrassed about, dude." 
While holding something within the palm of your hand, you may ignore [level]d6 worth of damage caused by it. 

9. Penetrating Strike (4/level) 
"Sometimes, like, a dude's wearing too much, and your blows just aren't hurting them, right? Then, like, you just got to hit harder to get through the armor, you know?" 
Ignores [level] worth of a targets DR, representing you punching harder. 

10. Killing Hands (3/level) 
"My hands are, like, lethal weapons, bro. Totally got to register them at the court house."  
For every [level] you invest, your unarmed damage becomes lethal and moves up the chain by one. Remember, unarmed damage starts at d4 and is nonlethal. (d4>d6>d8>d10>d12>d20) 

11. Pain Relief (4/level) 
"Sometimes, you'll be, like, too hung over or your buddy will be, like, too shot to continue, but you gotta just push through the pain, dude. Wait, no, you gotta PUNCH through the pain, man, totally."
Through focusing your vibe, you're able to heal your targets. Through punching. You restore [level]d6 points of HP to a target for 30 minutes. Counts as magical healing. (Reminder: Targets can only be effected by magical healing once per sun across the horizon.) 

12. Chaotic Punch (5/level) 
"One time, there was this Halloween party, and I was macking on this chick, right? Totally into me. Then this nerd in a top hat and cape came up and start talking to her. Like, bro? C'mon, dude. I don't care if your her boyfriend. Anyway, I said 'never again', you know, bro?"
A successful unarmed attack disrupts a casters magical energies, bestowing [level] extra dice onto the magic user's casting. These dice are only rolled to determine Mishaps and Dooms. Effects last for a scene or until the Magic User takes a round to make a Save to recenter themselves. Levels are considered "locked" until the effect ends.




* That's right. Todd Forrester's favorite movie is Highlander 2. He's THAT kind of person. 

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Clerics

Clerics. Everyone's got their own version of the class and this one is mine. I've seen a bunch that use a d8 for casting, some using d6, and some using words. These are all fine, but they don't seem entirely correct to me. Chewing on the thought, I think it may be because being a cleric (or related modern nonsense) is to give up of yourself in the service of others, but the casting rules for the various versions are all caster centric. Maybe I'm off the mark, but at least a conviction based caster came out of it. 

Strangely it arose from the same line of research that led to the AI as angels idea. Also a Summoner class I haven't fully nailed down. But nevermind that. 


Cleric

Starting Skills: 1) Religion, 2) Herbalism, 3) Brewing
Starting Equipment: Holy Symbol, Holy Vestments, Holy Scripture

A. Tenets of Faith, Divine Casting
B. Ceremonies
C. Divine Guidance
D. Seek Audience 


Tenets of Faith
Replace your Convictions with the tenets of your God. You work for them now. Also, you may have as many Conviction points as you have Cleric templates. These'll be used for your Divine Casting. 

Break the Tenets, lose your casting and extended Conviction pool. These can probably be restored through a quest. These things always are. 

Divine Casting
As an ex-preacher, let me state plainly: Prayer is just second hand spells and religious ceremonies are just rebranded magic rituals. I ain't being edgy, that's just how it is. With that in mind you get a bit of spell casting ability through prayers to your god. However, you yourself are not casting the spells, but rather the god is casting them for you. Trouble is gods ain't like you or me, they're basically bound to their shtick. Where we can know a little about First Aid and Auto Mechanicing, a god of Healing ain't gonna know the first thing about an engine and a god of cars won't know how to repair that weird meat chassis of yours. 

What this means mechanically is that a god will have a Purview (which will be defined) and a Domain (which will be vaguely implied). Prayers casted in the Purview are automatically 6's. Prayers casted in a Domain are automatically 4's. Prayers not in either of this are automatically 1's. Luckily, you're immune to miscast. 

Prayers in the Purview are ones the god "definitely does" where as Domain prayers are the "yeah, sort of, I guess" type. A god of the Forest would definitely "Speak with Animal" or "Find Water" as those are definitely forest related things. A god of the Forest might, probably "Heal" because a forest is a place of growth, but also if your hurt and fall in the forest, it will consume you. Forests don't give a shit. What a god of the Forest won't do is produce a "Fireball" as fire is a forest destroyer. 

Any god with multiple accreditations (ex, god of love and thunder) has multiple Purviews, as each template in Godhood gets you a Purview

While you, yourself, don't have any Magic Die to put towards said prayers, you essentially buy them at 1 Conviction point/MD. They immediately become the relevant above result. So in the above example 1 Conviction point buys you the same result as rolling a 6 on the MD would for Speak with Animal, a 4 for Heal, or a puny 1 damage fireball of fizzled flames. 

Ceremonies
Stolen straight from Arnold K.  Because they are cool. 

Each one takes 2 hours. 

  • Union – People are bonded. If your partner would take physical damage while you are beside them, you can choose to take half of it. If one dies, the others loses 500XP.
  • Funeral – The dead are honored. Everyone gains XP equal to 50% of the deceased's total XP. (So if a PC with 3000 XP died, each of the three surviving PCs will get +500 XP at the end of the session.) This transfer only works from player characters, to player characters.
  • Sermon – You can implant a suggestion in all Neutral and Friendly attendees.  Make a single roll for each (roughly) homogenous group/demographic.  You still need to get people to sit through a 2 hour sermon, and most people are not well-disposed towards religions other than their own.

Divine Guidance
Wizards have to call their familiars and make a contract that will ultimately bring their down fall. Clerics, though, are preapproved and get assigned a companion that will actually try to help them in the form of a lesser angel. Careful through, while familiars vaguely look like animals, angels just outright look like weird shit. Does not count against follower limit. 

Seek Audience
Usually, whenever a cleric and their god have a palaver, it was the god who done the initiating. However, with this power, by getting the GM a beer, the cleric and present PCs, are granted an audience with the god in question. Whether they'll be pleased to see you is another story. Usable once per adventure and lasts for as long as the beer lasts, or until you anger the god. 


Example 

(directly stolen from Branson Reese, because I needed a quick example and I refuse to learn what a "Pelor" is)
Purview: Vacation

Tenets
  1. “It’s 5 o'clock everywhere.”
  2. “We’re here for a good time, not a long time.”
  3. “There is no rule number three.”
  4. “Changes in latitude, changes in attitude.”
  5. “Hell, could be my fault.”

The Tenets take place of your Conviction, so when you get in trouble for following "Hell, could be my fault" you gain a point of Conviction. Which can then be used to power prayers. 

Purview prayers would be along the lines of Comprehend Languages (for understanding locals), Endure Elements (in case you forget the sunscreen), Unseen Bellhop, and Summon Alcohol. Domains would be along the lines of Summon Mount (gotta get there some how), Heal (for the bad sunburn), and Cure Poison (for the bad tummy). Prayers outside of these would be any of the fairly aggressive sort: Fireball, Magic Missile, Acid, etc. When in doubt, talk with your GM. 

Eventually, Danny will send a weird ass, biblically correct flamingo with far too many eyes and wings to assist you in your day to day adventuring and vacationing. Get on good enough graces with him, and that "drop by anytime to use the pool" becomes more than just a pleasantry (once you get the GM a beer, of course). 




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Some Weird Sin

 

After months of playtesting, and a short campaign that got...weird, it's finally here: The update no one asked for. 

Some Weird Sin

(CyberGLoG Mk 2) 


Download it here


Notable Changes Include:

  • A useless guide for new players
  • New Class: Investigator and People's Champion 
  • Dreaming Real is now an Augment instead of a template.
  • Grizzled Cop has been cut 
  • System has switched from simple Weapons and Armor to Gear Porn. (I'm certain the players hate me) 
  • Whole mess of Augments have been added. 
  • Hacker has been named "Console Jockey", Programs have been renamed "Warez", and additional information has been given for both. 
  • Hacking system!
  • Programming system! 
  • Whole mess of Warez added. 
  • Drug system got filled out. 

My Favorite Part

An SRD has also been created. This'll allow me to get my grubby little hands on it whenever I need it, without worrying about which of my devices has the document on it. It also allows me to add information in a quicker fashion than updating a PDF for release. Also a search function. Nice. 

New material will still get posted here, but then will eventually get integrated into the SRD as time allows. GoblinBright, Bastards & Bystanders, Thunderbirds and Energy Weapons - all will go straight to the SRD, with PDF generation whenever. 

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Skrew Korps

What do you get when you jam the Military Industrial complex together with mindless Hollywood entertainment and force feed it to a culture that fetishizes technology, and is so degenerate and jaded to violence they actually see it as a form of entertainment?

 Skrew Korps! *

Follow the war crimes thrilling adventures of psychopaths bold heroes as they invade countries for oil protect freedom around the world! Having insanely agreed to remove their brains from their healthy bodies been severely injured in combat by cowardly enemy forces and installed into life saving devices, the Skrew Korps travel the world overthrowing democratically elected governments at the behest of corporations righting wrongs and saving the day! Watch every Thursday at 9:30, after Family Pharmaceutical Challenge, only on CIA-TV!

Alright, what the damn hell did I just write?

Skrew Korps! is that horror produced when military field operations meet live documentary. Think "Parks and Rec," but with war criminals (besides Chris Pratt) and real. Named after an old comic book, the team is formed of four special operatives, along with their robotic mascot, who are effectively brains in jars, each one capable of interfacing with special machines and robotic bodies to assist in field operations. 

New Augment: Brain Case
(might also be called "Brain Box" depending on how my attention waxes and wanes) 
The user's brain is encased in a protective case, much like the recorder in an aircraft. Should the user's body - organic or mechanical - be killed or destroyed, the case is ejected to a safe distance and a beacon activated, allowing for retrieval. This is usually messy in organic bodies. 

The Team

Sergeant Daniel "Big Boy" Smith 
Demolitions and Artillery  
Brain Case: Titanium black-box, capable of surviving heavy explosions. 
Favored Weapon: Tactical nukes
Major "Story Arc": There was a "miscommunication" about a civilian hospital during season 3. Radioactive cleanup should be completed within the next few years. 


❤️ 6 (d8) ⛊ 6 ⊳⊳ 10 ✔️11 🎓 7
💀 14 (reckless, over confident)
⚔️ 6 Tactical_Nuke (hr, 2d8, 20, Radiation)






Captain Rebecca "Hive Mind" Monroe 
Drone Master
Brain Case: A dedicated drone 
Favored Weapon: Drones
Major "Story Arc": Having a consciousness scattered across so many drones has fractured her mentally, somewhat, and additional personalities have surfaced. None of them good. 


❤️ 6 (d8) ⛊ 4 ⊳⊳ 14 ✔️11 🎓 12
💀 12 (insane) ⚔️ 6 Mounted_Guns (mr, 1d8, 8)
§Distributed Body: Each hit die is a separate body
§Centralized Network: Destroying the Brain Drone shuts down remaining drones


Lieutenant Templeton "Face" Fleck
Master of Disguise 
Brain Case: Realistic looking human head with switchable faces
Favored Weapon: Words
Major "Story Arc": It's been rumored Lieutenant Fleck has been moonlighting as various high level government officials. However, as long as he doesn't impersonate corporate higher-ups, the producers of the show have no real issue with this.


❤️ 6 (d8) ⛊ 0 ⊳⊳ 12 ✔️14 🎓 10
💀 8 (hates fair fights) ⚔️ 6 Silenced_Pistol (lr, 1d6, 8, Silenced)
§Chameleon: Given 5 minutes to adjust, he can take on the appearance of anyone he's seen before





Colonel Bill "Tacticus" Smith
Leader and Brains of the Operation
Brain Case: A human head shape with spider-legs, trailing apposable wires with various connectors for interfacing, the brain inside soaked in NeuralChem and stimulants. 
Favored Weapon: Smarts
Major "Story Arc": While not controversial, his part in what was later revealed to be an ARG (alternate reality game) by the show's producers and lawyers was reviewed as "confusing" and "uninspired" as several unrelated forum posts read simply "PLEASE LET ME DIE" over and over until character limits were reached. 


❤️ 6 (d8) ⛊ 0 ⊳⊳ 12 ✔️10 🎓 18
💀 19 (Wants to die) ⚔️ 6
§Natural Hacker: Should he attempt to hack something, he will succeed.
§Override: Should he be able to connect to a device, he will be able to take it over.


Mausu
Animal Mascot of the Team
Brain Case: N/A, Mausu is an AI inside of a robotic body
Favored Weapon: Knives. Those poor coeds. 
Major "Story Arc": It was revealed in Season 6 that Mausu was the money launderer for several terrorist organizations, however after an awkward hanging of the lantern, the plot point was just sort of dropped. 


❤️ 4 (d8) ⛊ 4 ⊳⊳ 14 ✔️12 🎓 10
💀 12 (mind backed up) ⚔️ 6 Knife (lm, 1d6, 20/0, Throwable)
§Backed up: Regularly backs up their mind and personality to an external storage.




*Certainly spelt with a 'K' due to market research and not a typo that went unnoticed due to lowered military education standards

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Hydra Knight


Perhaps they were a knight who slew a hydra, only to be infected with the blood in the process. Perhaps they made a poorly worded deal with a fairies to regrow limbs lost. Or maybe some dumb bastard just pissed off the wrong god. Maybe all of them, and they're bound to protect a place, which your PCs just so happen to be robbing. Who knows. 


The Hydra Knight appears as an average height human clad in plate armor, horribly rended. Where their right arm should be two arms grow from the socket. Two hands hang from their left wrist. A tiny, confused head sprouts from an old scar on their neck. 

Removing their helm is not advised. Not for any mechanical reason, but just because they're ugly as hell: a mouth full of too many teeth plus extras, two eyes sharing the same socket (and a third normal eye in it's own socket). Their ears can't be looking too great either.

They smell strongly of copper. 

The Knight's curse is simple: Should they lose a part of themselves, two more will grow back. Lose an arm? Two grow from the socket. Finger bitten off? Worry not, for now there are six on that hand. Cut your leg shaving? Welcome to your new, tiny, vestigial leg.  

Photoshopping on a trackpad is awful. 


The Hydra Knight 


GLoG 

Level 5 (d8)
Defense Plate-1  Attack 5 + (1/extra Arm)  Long Sword (d10) 
Movement 12 + (1/extra leg)   Save 10  Int 6 (Suffering Madness)   Moral 17 
§ Poisoned Blood: Anyone within 5' of a Hydra Knight when it takes damage Save vs Poison
§ Fragile Limbs: Should an Attack against the Hydra Knight succeed by 5 or more, the Hydra Knight loses a limb
§ Regrow Limbs: Should the Hydra Knight lose a limb, two more grow in it's place - almost instantly.


OSE 

AC 3 [16] 
HD 5 (20hp) 
Att 5 (+1/arm) x Longsword (1d10) 
THACO 14 [+5] (-1/[+1] per extra arm) 
MV 30' (10')  (+5 per extra leg)
SV By HD 
ML 9 
AL Chaos 
XP 400  
NA 1 (1) 
TT S
>Poisoned Blood: Anyone within 5' of a Hydra Knight when it takes damage makes a Death save or is poisoned
>Fragile Limbs: Should an Attack against the Hydra Knight succeed by 5 or more, the Hydra Knight loses a limb
>Regrow Limbs: Should the Hydra Knight lose a limb, two more grow in it's place - almost instantly. 

Troika!

Skill 7
Stamina 7
Initiative 2
Armor 3 (Heavy Armor)
Damage as Weapon

Special
>Poisoned Blood: Anyone within 5' of a Hydra Knight when it takes 4 damage and 1 damage per turn until they successfully Test their Luck. 
>Fragile Limbs: If an Attack against the Hydra Knight does the full damage, the Hydra Knight loses a limb. It just pops right off. 
>Regrow Limbs: Should the Hydra Knight lose a limb, two more grow in it's place - almost instantly. 

Mien
1. Curious
2. Wary
3. Hateful
4. More Hateful 
5. Aggressive
6. Aggressive 
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